Mine is the lag in Stellaris, and lack of options to let me impact it. Like let me disable the ability for the AI to make habitats FFS!

60 points
*

Progress bars going to 100%. Many games are guilty of this, Baldur’s Gate 3 most recently. If 100% are loaded, why am I seeing the loading screen still? The game should be starting. You’re clearly not at 100% if I’m still watching the loading screen. It should be impossible to see a fully filled progress bar.

Artificially make progress bars stop at 99% if you must, it’s still better than watching 100% being a clear lie.

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8 points

Are you playing MP? I’ve never seen this but I would suspect it’s done loading and simply waiting for the other players

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4 points

No, this is in single player. Both when I load the main menu and the game. On a brand new pc, too.

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4 points

I would take no progress bar at all. Progress bars are inaccurate because the time it takes for an action to be done on a computer is unpredictable.

It also causes an illusion of something loading faster.

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13 points

Progress bars are bad indicators for representing remaining work or time, but it’s a decent indicator that something is still being done. Though it’s uncommon these days, I remember several instances of older games that has stopped loading. Showing the same percent for a minute is a decent indicator that something has gone wrong.

While I don’t care for percent as a displayed number, I do enjoy some kind of indicator showing that the loading is progressing.

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1 point
Deleted by creator
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34 points

In Pokemon Blue version, Charizard can’t learn fly.

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11 points

Don’t worry, your Pidgey can just fly you around :D

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Not with that attitude. The amount of glitches and ACE you can do in Gen 1 are pretty rediculous.

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4 points

True. I remember being able to escape from the league with an escape rope if I did it in the area corresponding to Lance that bent around twice before getting to the room.

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6 points
*

It turns out, after it all came out , there really was a Mew at the truck iirc

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33 points
*

Deep Rock Galactic

Mission control wont let us bring steve back to the spacerig. 😭

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10 points

I googled it… is steve a giant creepy bug with a giant maw?

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14 points

Steve is an adorable loving companion who will fight to the death to save his friends.

(He is also a giant creepy bug with huge teeth).

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14 points
*

creepy

How dare you (even if you are right) … as punishment/reward, you get “DA FEELS”

artist

but … cant end it like that

src

Karl is gonna take good care of him.

Rock & Stone!

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6 points

After doing proper research I am now in love with Steve and am HIGHLY offended that he can’t come home with us.

He is best boy, and I want to be able to not only bring them back home with me, but have a room filled with every Steve I have ever rescued so they can all be friends together.

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6 points
*
3 points

Here is an alternative Piped link(s): https://piped.video/watch

Piped is a privacy-respecting open-source alternative frontend to YouTube.

I’m open-source, check me out at GitHub.

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4 points

It’s a bit more than a pet peeve but I’m a little bummed it’s not a whole universe where you get to fly the space station around as a ship.

It’s such a cool game. Best use of procedural level generation ever IMO.

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30 points
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Inventory Management. Doesn’t matter what game it is. If you can get over-encumbered and it’s not relevant to the game play like a survival crafting game or something I fucking hate it. There’s no reason I should have to make 40 trips to pick everything up in a Skyrim dungeon if I want to. It just wastes time.

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16 points

In a similar vein on skyrim, what’s the point of having merchants have limited money when fast travel/wait is a thing?

All it does is make me spend 10 minutes fast traveling to all the towns to sell my stupid dragon bones. What does that even add? It doesn’t add difficulty or immersion. Because of the dumb encumbrance, I can’t continue playing the game until I sell all this crap, so I gotta deal with it sooner or later.

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4 points

I suppose this falls under the realism category. No vendor in a “real world with fantasy elements” has infinite money and buys everything from you. And in the early game you can’t fast travel everywhere. Combine this and you get a reasonable game mechanic that restricts too fast player advancement in especially the early game.

Later on you can develop a skill that lets you sell to every merchant.

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4 points

Guess I’m the weird one. I regularly use mods which give me less carry capacity and add other restrictions and such realism mods. Like, you don’t have to take everything of value. It always felt weird to me that level 1 chars can carry like 300lbs/kgs/whatever of junk around and still fight effectively.

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27 points

I despise hub worlds - don’t make me walk around a map to access menu options. I’m currently playing Division 2 and can’t stand to find all of the people to just play the game.

The number of games that do this is to long to list: Destiny, Darktide, Fireteam.

Imagine Tarkov with a hub instead of menus. 🤢

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13 points

Yup. So many games mess this up. You CAN do a good hub world, but it needs to have lots of interesting things in it, not just glorified menu options

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4 points

I’ve always liked how the banjo kazooie games did it. Rather than being a hub world, they had a lot of stuff to do that it makes the “worlds” into sub-worlds

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2 points

Ugh this is why I can’t play Vanilla mount and blade warband.

In every single city you enter, you have to find the important people to talk to. They all are the exact same people, but you have to find them. And they are all in different places in the city, but there is absolutely nothing else interesting in the city to find. Like there are no secrets, you just have to wander the city looking for the Quest Giver in an otherwise bland city.

Every single mod ever simply adds a button you can click saying “Speak to guild master”

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