Yeah, this is nice. I have been going nuts trying to get this going.
Thanks
you’re welcome, if you’re like me and also trying to make a C++ project without Visual Studio, this got me to build the blank C++ project without visual studio. For some reason, I had to run it twice to get everything compiled/built/cooked and for unreal editor to open the project.
Inside this folder: Engine/Build/BatchFiles/
steam-run ./RunUAT.sh BuildCookRun -project=/home/absolute_folder_path_location/Documents/Unreal\ Projects/VRTest/VRTest.uproject -noP4 -platform=Linux -build -cook -compile
I’m sure there’s a lot of options in RunUAT I’m forgetting that VisualStudio is a wrapper for, but this and BuildProjectFiles.sh or whatever it’s called seems to be the heavy lifters that visual studio leverages