I’ve seen people go with the approach that says that you can stunt (ie. achieve an effect different than damage) by simply forfeiting your damage roll if you hit. It’s simple and nice, but I think doesn’t really add to the game what stunting should - Something out of the box, raising the stakes to gain an advantage somehow, at added peril to yourself. So here is how I would do ii.

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OSR/NSR Tabletop Roleplaying Games

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Whither Reddit? In the meantime, here’s a place to chat up old school revival (OSR) and new school revolution (NSR) style TTRPGs.

My name is Todd aka Hexed Press and I am the current caretaker (have I always been the caretaker?). Here are some other places to find me, if you are so inclined:

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