Let’s see Paul Allen’s Owl Cat’s card Baldur’s Gate.
https://www.youtube.com/channel/UCpLQXR116cLVUa1LRY8KS4w
Maybe OwlKitty will do it instead
Here is an alternative Piped link(s):
https://www.piped.video/channel/UCpLQXR116cLVUa1LRY8KS4w
Piped is a privacy-respecting open-source alternative frontend to YouTube.
I’m open-source; check me out at GitHub.
Idk if anyone could do half the job Larian did.
Obsidian could maybe, they did a couple classic BG-style Infinity Engine games in Pillars of Eternity I & II.
…but that’s a little bit like a step back/down from what we saw in BG3.
One huge advantage Larian had was years of experience making games in this genre, and I doubt many other studios have that sort of corporate knowledge. Obsidian may be the only sizable one that comes close. Maybe Beamdog too, as they are responsible for the Enhanced Editions of all the old Infinity Engine games, including some original content.
What’s up with Obsidian these days? Outer Worlds was a really fun empty box. I enjoyed it like a Fallout game, but after ~30 hours I was done. The hype for that game was setting it up to be “the better Fallout”, but alas, the whole thing just felt rushed and empty to me.
I love their old games and I’m tentatively excited about OW2, but I’d be lying if I said I haven’t lost some faith.
I have a feeling this will just be a cash grab to milk the IP for as much as they can.
Imagine if bg4 is a mobile game with micro transactions? Hasbro would totally do it
I have full faith in Tactical Adventures. Solasta is the closest translation of tabletop D&D to CRPG ever made IMO. All they need is a better than indie budget and permissions to use the full license and content instead of just the SRD.
The gameplay is good but from what I played, outside of combat, it was a bit lackluster, and rations were a pain when I played. Though it’s hard not to compare it to BG3 in that regard. I did like Larian’s system to interact with the environment and liquids too that made some battles more dynamic. Maybe there’s more of that is Solasta than I saw too, I didn’t get far, should give it another go, it has solid combat which is at least half of a good DnD game.
You need to install the unfinished business mod to really make Solasta shine. It’s… unofficially endorsed by the devs (in the sense that the UB mod discord channel is hosted on the official Solasta discord). It adds races, subclasses, and more to bring the game fully in-line with tabletop options, including multi-classing.
Besides that, while the official campaign is decent enough, some custom campaigns are incredible, like full games in and of themselves, and some take more advantage of the game engine and dialogue options than the official campaign.
To me, Baldur’s Gate 3 is an interesting experiment, but in terms of gameplay it’s just not D&D. It’s a weird relationship sim with some (very) loose D&D mechanics. It has fun moments but the game is inconsistent, buggy, and generally becomes very un-fun, especially in multiplayer.
BG3 is very much a Larian game with D&D trappings, not a D&D game just made by Larian, if that makes sense.
I put something like 50-60 hours into BG3 and just couldn’t be bothered to finish it, stalled out once in act 2, and again on a second attempt in act 1. By contrast, I’ve got over 500 hours and counting in Solasta.
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Edit - oh, and with regard to rations, stack up early as you can (at least 20) and from there you’ll gather plenty in the field map if you have someone with high survival. Alternate option would be to have a Ranger or dries with goodberry, and later on other classes get the create food spell.
Or you could just disable the food mechanic altogether, it’s your game.
Solasta was a great solo game. The multiplayer issues killed it for me and my SO.
Weird, wife and I have played it co-op the entire time. There’s occasional desyncs (saving and reloading fixes that) and otherwise all good.
I think Owlcat makes fantastic dnd games. They made Pathfinder: Kingmaker, Pathfinder: Wrath of the Righteous, and Rogue Trader. They could certainly do more than half as good as Larian. However, their big problem with pathfinder games is that they are stupid long and kinda bog down with so so so many items and talents in the late game.
BG2 was a huge game too, and it took 25 years for a sequel.
They’re not going to pick a studio and crank out bg4 in just a couple years.
I’ll be surprised if it takes less than a decade.
The problem is that Hasbro is desperately trying to make more money from WotC. But fairly recent actions indicate that they don’t have players’ best interests at heart. They fired all the contacts that Larian worked with. So nobody is left who has even a modicum of insight into how BG3 was done so well.
I fear several cheap cash grabs are in store for us. The first will probably be a quick and dirty DLC that will come out in a year or two.
Isn’t Wizards of the Coast scummy af?
Larian are the studio with integrity, why wouldn’t Wizards of the Coast go for the cash grab?
My understanding is that Wizards is mostly pretty good. Its their corpo overlords at Hasbro to watch for
Was it WotC or Hasbro that sent Pinkerton’s to someone’s house to steal their Magic cards because a retailer accidentally sold them cards from the new set a couple days too early?
Let me tell you as an employee at a studio where the parent company is widely viewed as shitty: it doesn’t matter. The rot starts at the head, and even good managers can get shitty. My workplace unionized and got recognition, and our overwhelmingly liked manager then went and violated status quo.
Did Hasbro or WotC send the Pinkertons after that guy who got a pre release card? It doesn’t matter, because a corporation that owns the IP still sent the Pinkertons after a random customer.
WotC is a division of Hasbro now & if you use MtG as a reference you can see the plan seems to be to drain the swamp. I think in their shareholders meetings they want MtG to double its earning in 4 years… So I’d imagine they’re looking for angles on D&D & BG may be the flagship for this.
It took less than 2 years to release BG2 after BG1. In the meantime Bioware licensed Infinity Engine to Black Isle who released Planescape Torment and Icewind Dale one year apart.
It took Larian 6 years to develop BG3 after Divinity 2. They moved on to their new game but that engine and assets could be similarily licensed to other studios to churn out some games using similar or simplified formula.
Definitely is. Try playing Divinity 2 and you will realize it’s the exact same engine just with a modified ruleset to match Baldurs gate more. I actually prefer Divinity, they just have more freedom as far as setting and the ruleset than a liscensed ip owned by another company
WOTC can put the name “Baldurs Gate 4” on whatever they want. They could make a Farmville clone in 2 months and release it as “Baldurs Gate 4” if they want. They own the copyright.
It just won’t be good.
Yeah, cranking out another entry to capitalize on BG3’s success would be a terrible move. I’m so glad Hasbro/WotC are not known for making terrible moves. That would be so unlike them to trade in goodwill for short-term profits.
I’m good. Not really interested in supporting Hasbro after all that’s happened since BG3 released.
It’s gonna be blizzard isn’t it…