I love traditional alignment, buuuuut this is pretty awesome.

3 points
*

Alternatively, “I got halfway through making a meme and decided I didn’t want to argue with people over the pictures I selected for each option.” XD

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3 points

…This is just the alignment grid with the names changed.

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1 point

Shhhhhhh

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7 points

this is really awesome, never seen anything like this and love how this relates to the traditional alignment but is it’s own separate thing!

If there was an axis, what would it be here??

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5 points

It’s pretty standard thing in systems other than dnd, called “drives” or “motivation”. There are plenty of them, not only nine. And there’s no need for axis, and no need for names like “path or some shit” too.

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1 point

dnd has what you’re talking about? Personality Traits, Ideals, Bonds, and Flaws.

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1 point

What’s the point to have “Ideals” next to “Alignment”? Are they mechanically different?

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0 points

Can you give some examples? I’m curious.

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1 point
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Ok, as I’ve mostly play Dungeon World and hacks recently…

DW: Unlimited Edition: https://drive.google.com/file/d/1pv6kVVJhbJi1vr8hVeWh1NqrDQJKgY1B/view

Homebrew World: https://drive.google.com/file/d/1oLQ6QUT9LgOZuzoB_YqUaCjfPGYEOlud/view

Not the best example cause DW tries to mimic D&D to some extent, using words like “Alignment”, “Good”, “Lawful” etc but I’ll leave it here too, just for comparison…Dungeon World: https://dungeon-world.com/downloads/Dungeon_World_Play_Sheets.pdf

As you can see, this kind of alignment has two parts, (kinda) vague name and very specific description, which tells what character should do to gain XP. But sure you’ll gain XP for doing something that fits well with “vague” name.

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1 point

Interesting, thanks for sharing. As for an axis, I like aligning things on a spectrum and thinking about how decisions take you down different spectrums.

I understand that’s just a label but understanding the relationship between the motivations is an interesting part of character development to me

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8 points

Seems like it’s good/evil up to down, law/chaos left to right, but working to ditch the baggage of the terms. I like it.

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6 points

I am favorable to selfish vs selfless for evil vs good

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3 points

That’s pretty much what my group fell on when we looked at alignment. Maximally pro-social vs maximally self-serving. Moustache twiddling evil isn’t really a thing so it makes fleshing out an evil character much easier when their motivation is more than “murder is fun”.

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0 points

I like this alternative alignment idea too! I feel like Path of Liberty suits me out of all these. As that would be a character archetype which appeals most in roleplaying situations.

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1 point

Legit great ideas and easily implemented.

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