36 points

Don’t implement the Deck of Many Things unless you are ready to face the consequences.

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20 points

I got attached to my character just in time for drama to shelf the campaign.

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7 points

Yeah that’s the worst.

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5 points

And it still managed to be the paladins fault…

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3 points
*

Same. Built an extensive backstory, family, hooks for adventures related to the campaign with a cousin here or there… it was great. Or was going to be.

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13 points

The deck is a great toy, but you have to realize its limitations, prepare the players, and never, ever let it be an unknown. The characters should always be aware that it exists and it should have a reputation in game just as bad as it does in real life.

You tell the players ahead of any possible pull that it’s optional, that some of the effects are ruinous to a character, and that there’s no take backs. Make very certain that they know that the odds are only slightly better than Russian roulette, and that the outcome can be just as drastic for their characters.

If you aren’t willing to put that kind of effort into them gambling in a way that can fuck up the campaign/adventure/world you’re running, then don’t use it at all.

You can nerf the deck instead, changing or removing the extremes. But that takes the “fun” out of it. And there are people that love the rng craziness of it.

If it’s done right it is fun. But it’s so easy to do it wrong that it isn’t usually worth it when you can get similar results with good storytelling

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People have no clue how to use the deck. Remove or modify cards that would negatively impact your campaign, work the newly introduced aspects into your intended storyline before you even offer it, ask for consent beforehand, and accept that your campaign will go off the rails for several sessions. The deck is often used similarly to opening up your relationship in its waning hours- it is the death knell, not the murder implement.

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2 points

The DoMT is a magnet for doomed campaigns. Speaking from experience as a DM and a Player. I’ve only ever seen it implemented well once, and that’s only because the DM wrote the rest of the campaign like a book after the group drifted apart.

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