14 points

awesome news !

as expected this will be an “easier” version of space exploration, but that’s not a bad thing, specially for people like me that couldn’t finish space exploration, pretty cool to see that Earendel is on the team as well.

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8 points

Agreed, definitely excited to see what the revised tech tree does to the initial stage of a playthrough as well. This seems like a great way to make the game feel fresh and change up a player’s approach.

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18 points

You and I both know we’re going to buy this day 1.

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2 points

Lets hope I don’t miss work playing this.

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9 points

WUBE is probably the only company left that I’d pre-order a game from

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6 points

Man, I remember when most players felt the same way about Blizzard. Sad memories

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1 point

One of like three for me. Ghost Ship Games and Re-Logic also have my trust.

Bay 12 Games as well, though I doubt they’ll be putting anything up for preorder for another 30 years or so, lol.

Besides that, I can’t think of any other studios. Been burnt too many times before.

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5 points

Well. It aint getting cheaper. So might as well.

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28 points

Definitely a day 1 purchase for me as well, no other game has the same amount of love and polish as Factorio does, both when it comes to the vanilla game and mods, and I know they will deliver a good experience with the DLC as well.

However, I am worried if it’s gonna be enough to stand out among other games in the genre. It has been many years since Factorio last got a substantial content update (maybe too many) and in the meantime we’ve got a lot of similarly-genred games like DSP or Satisfactory that have raised the bar in areas that Factorio lacked. I hope F:SA has enough meat on its bones to substantially change the core game rather than just more of what we’ve already played.

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5 points

While painful, it makes sense to push cliff explosives into later game. Cliffs are completely irrelevant in the current game, as you get the tech to blow them up so soon that they don’t manage to affect your base layout.

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3 points

Cliffs are generally pretty irrelevant even without the ability to blow them up. Just going around or using an Underground belt works.

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3 points

They shape your factory though and that is probably the reason for their existence.

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2 points

Not really, you ought to build a rail and it can be a pain in the ass to go around cliffs some times.

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4 points

Me, who plays with cliffs turned off: Oh yea, that’ll totally suck.

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20 points

I really appreciate that Earendel also got to voice some lines here. The crossover with the mod is undeniable and him being involved with the company now could have been handled differently elsewhere.

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