awesome news !
as expected this will be an “easier” version of space exploration, but that’s not a bad thing, specially for people like me that couldn’t finish space exploration, pretty cool to see that Earendel is on the team as well.
You and I both know we’re going to buy this day 1.
One of like three for me. Ghost Ship Games and Re-Logic also have my trust.
Bay 12 Games as well, though I doubt they’ll be putting anything up for preorder for another 30 years or so, lol.
Besides that, I can’t think of any other studios. Been burnt too many times before.
Definitely a day 1 purchase for me as well, no other game has the same amount of love and polish as Factorio does, both when it comes to the vanilla game and mods, and I know they will deliver a good experience with the DLC as well.
However, I am worried if it’s gonna be enough to stand out among other games in the genre. It has been many years since Factorio last got a substantial content update (maybe too many) and in the meantime we’ve got a lot of similarly-genred games like DSP or Satisfactory that have raised the bar in areas that Factorio lacked. I hope F:SA has enough meat on its bones to substantially change the core game rather than just more of what we’ve already played.
While painful, it makes sense to push cliff explosives into later game. Cliffs are completely irrelevant in the current game, as you get the tech to blow them up so soon that they don’t manage to affect your base layout.
Cliffs are generally pretty irrelevant even without the ability to blow them up. Just going around or using an Underground belt works.
I really appreciate that Earendel also got to voice some lines here. The crossover with the mod is undeniable and him being involved with the company now could have been handled differently elsewhere.