How come this game has over 1000 bugs (I’d imagine minor bugs?)
The more freedom and content you have in a game, the more surface for bugs.
Yup. There is a lot different objects and effects that can interact with each other in unique ways. It’s only expected that there will be a lot of edge cases.
Yes,minor spoiler but I was made smelly at one point, I was curious so used a thing of water to make everything wet, this stopped the effect. Probably could have gone through a river too. That made me curious there was a bad substance on the ground, I shattered water again and it made it passable. Now this sounds simple but I’m programming terms it’s the same action interacting that changes different systems (in place hazard and character modifier). That alone could create small bugs when interacting with different modifiers, items and NPCs. For the most part someone wouldn’t run into a quarter of the bugs they post (even a quarter is high) but someone will and it’s awesome they are being patched.
Personally I’ve played about 20 hours since release, the only bug I had was when I was playing on hotfix 4 before they fixed that hotfix. It sounds worse than it was, since it was a compiler issue. I’m sure others aren’t as lucky but even 10000 bugs isn’t bad when it’s a rare and edge cases. But with probability you get more players (and this game seemed to sell very well) and the weird bugs that even beta testers didn’t find will come up.
Not just games, but any kind of software. That’s part of why programmers developing tools for themselves avoid writing interactive programs if they can, and they especially avoid graphical interfaces.
Tell me about it, I’m a backend developer. If I write something, it’s going to be accessible via an HTTP request or CLI lol
Now I’ve also been given a project that’s got backend and frontend code all mangled together (Electron client with local API because reasons) and my first order of business is to see if they’ll let me hire a good frontend dev to help me decouple everything so I can go back to doing zero UI work.
and considering that it’s not a huge game studio, minor bugs like this were kind of expected
The patch reads like a short novel
Unfortunately still no fix for enemies shoving characters to instadeath. Absolutely ruins many fights and forces a bunch of reloads.
I haven’t started playing yet, but this sounds like the solution is to not position your party near instadeath falls.
Unfortunately for quite a few of the fights it’s not possible due to the shove distances being 6+ metres, when in regular DnD the shove (which is an action not a bonus action) is only 5ft.
Shove absolutely does not move you 6+ meters.
Edit: shove is 1.5m with higher strength increasing it to a maximum of 4m.
Trying to be spoiler free
There is at least one fight where it starts after a cut scene so you do not have an opportunity to adjust position. The character who started the scene gets placed such that they are easy to push and instakill. There are multiple enemies that have the opportunity to do so. If you don’t have a good initiative/athletics you’re pretty boned. It feels really cheap.
Assuming you mean a boss at the end of act 2 / beginning of act 3, Balthazar
I got pushed off the ledge a few times. What worked for me was, while the first character was stuck in dialogue, the rest of my party would sneak in and position advantageously before starting the fight mid-dialogue on my own terms. It was indeed bullshit, but not nearly as bullshit as me reloading for 20 mins convincing a boss to kill themselves, so I think the game and I can call it even.
I also completed a few tough early fights with 2 mage hands and a cliff, so really, I’m pro-shoving all the way.
Not really a bug imo. There’s only been 1 fight where I did a reload due to losing a party member from shoving. Most fights it can be avoided and is part of the fun of combat.
I would not describe it as a fun part of combat at all.
It completely breaks the balance when you and your enemies can instakill enemies on one strength save that pushes characters 6+ metres to their deaths with a bonus action. In DnD rules, the shove is an action and moves character 5ft, one square.
It completely breaks the balance when you can use a single strength check to essentially get the same benefit as the 5th level spell telekinesis (only accessible by level 9 spellcasters), or a grapple and throw check (requiring two actions).
Counterpoint: maybe don’t position yourself near an instant death chasm? Or invest more into Athletics/Acrobatics?
Even if we take away Shove, the issue is still present with Thunderclap - make a single DC save from a 1st-level spell or be pushed into an instant death chasm.
No, it’s not DnD.
In the DnD rules Shove requires a full action, not a bonus action, and only pushes the enemy 5ft, not 15-20ft.
@ag_roberston_author @Bakwerk Is DnD even DnD since 4E?
Death is inconsequential for your party. Withers or scroll of revivify solves 99% of your problems. If it’s that important to never die than just save scum because your enjoyment is the most important factor when deciding how to play a game.
No matter what you do, the point is getting insta-gibbed is not some common thing and is easily fixable.
Yeah, obviously, it’s just an aspect of the game that really sucks. Every enemy and character should not have a bonus action that is better than spells requiring a spell slot and action. Reduces the uniqueness of the spells and reduces fights in chasm areas to who can push who off a ledge the fastest.
Worst of all, it’s not even remotely similar to the DnD rules for shoving, which requires a full action, instead of a bonus action, and only pushes 5ft, not the 15-20ft shoves in BG3.
I play an Oathbreaker Paladin and I have never had this problem. Usually, I’m the one shoving things to their death if I absolutely must.
So, your positioning needs reconsidering, or you need to use your tank/STR character to force an opening so you can relocate. OR you’re just really unlucky.
From my perspective, if you’re falling to your death that much, it’s more likely you either like standing on cliffs or you’re trying to make excessive use of High Ground attack bonus, which IMO isn’t enough to justify me wasting a move turn repositioning and setting myself up for a potential fall.
By all accounts, this is not a bug, nor is it a problem if you adapt your strategy to prevent such a thing.
Well a few but it’s actually operational and didn’t require a patch be downloaded on day 1
I’m not sure where you’re reading that because literally every review makes at least some mention to the occasional bugs/jank they’ve encountered but that it’s hardly enough to spoil the game.
I think with people mean is “real bugs.” The bugs the game has are very expected and, by all accounts, not game breaking. Meanwhile AAA studios drop content at launch, charge for everything after you’ve bought it, and have game breaking bugs that force you to restart regularly or sometimes ruin your games. I mean come on, look what happened with. Halo: Infinite and Redfall. It wasn’t goofy animations and such.
No game is truly “bug free.” It’s a catchall term to say “I can play this game from start to finish without any particularly memorable issues.”
Yeah honestly I’ve been really confused by the claims about how bug free this game is.
It might be because I’m playing in split screen mostly, but my wife and I rarely go a session without a pretty major bug and a whole lot of minor ones
Don’t get me wrong, we both love the game and the bugs are totally worth putting up with, but the claims of it being super stable are a bit odd to us
I run a weird setup… Laptop with Thunderbolt graphics card over usb4.
I get crashes when I have my wavelink microphone plugged in… and at Grymforge from time to time. I’ve also had a few times where character control freaks out and I have to save/load to get it to work again.
It’s been great otherwise for me.
I honestly haven’t seen anyone write about ‘how bug free’ the games is.
Most of the praise I see usually revolves around it being a complete game, a big game, nonexistent microtransactions, the characters, the story, the freedom, even how pretty it is. But not that it’s bug free.
Because it’s definitely not without bugs. Hell, there’s a lot of small details that could do with tune-up. And some got addressed in this patch. And I’m looking forward to Patch 2 as it’s supposed to improve load-time, which would be very nice indeed.
Not remotely microtransactions at all. The purchase you’re referring to is the deluxe edition upgrade, which came free to anyone who played the game during the beta, and costs $10 USD for:
- The Soundtrack
- An Artbook
- An ingame dice skin
- Some completely cosmetic items that are outclassed by literally every other thing in the game.
Honestly? To call this a microtransaction is making a pretty big and unjustified claim. This is a bonus to chuck the devs a little extra money for the soundtrack and artbook. The additional stuff is moreso a bonus for purchasing the first two. By comparison, CoD charges $18USD for a gun skin.
Wonder if any of this fixes the ancient forge bugging out after 1 craft.
I was able to make more than one item. How did it bug for you?
(Oh I did have to feather fall down because the platform lowers if that’s the issue)
I put the mould in, then ore, and then pull lever to go down. When it bugs out the hammer comes down but the platform doesn’t drop. Save/reload, restarting program, traveling out and back, and coming back later in the story don’t make a difference - I can eject the mould and drop the hammer, or put 2nd ore in if it bugged out on the first, but it’s just permanently stuck.
I have used the door spell to pop down and hit the button. Sometimes the platform will go down, sometimes not. After it’s bugged even getting the platform down doesn’t help - the lava wheel is stuck and never fills the platform, and dropping the hammer doesn’t make an item.
If the hammer dropping doesn’t cause the platform to drop, have you tried the lever at the bottom? That one drops the platform, so you could try using it first, and then going through the forging process as usual.
If it’s any consolation, it doesn’t take that long for you to get comparable gear elsewhere.
You can’t get the lava to empty? It only empties in turn-based for some reason, so just switch to turn-based and do nothing for 2-3 rounds.
My save corrupted so I started again, and had read about the turn based. It worked but I had made the wrong item, so reloaded and tried again but that only worked once.
I put the mould in, then ore, and then pull lever to go down. When it bugs out the hammer comes down but the platform doesn’t drop. Save/reload, restarting program, traveling out and back, and coming back later in the story don’t make a difference - I can eject the mould and drop the hammer, or put 2nd ore in if it bugged out on the first, but it’s just permanently stuck.