The format of these posts is simple: let’s discuss a specific game or series!

Let’s discuss the Half-Life series. What is your favorite game in the series? What aspects do you like about it? What doesn’t work for you? Are there other games that gave you similar feelings? Feel free to share any thoughts that come up, or react to other peoples comments. Let’s get the conversation going!

If you have any recommendations for games or series for the next post(s), please feel free to DM me or add it in a comment here (no guarantees of course).

Previous entries: Earthbound / Mother, Mass Effect, Metroid, Journey, Resident Evil, Polybius, Tetris, Telltale Games, Kirby, LEGO Games, DOOM, Ori, Metal Gear, Slay the Spire

2 points

source engine aesthetic was peak. i still love it, and nothing’s been able to replicate it. some games have tried, but the source feel is just unique.

i always love stacking books in barney’s interrogation room and trying to shove as many objects as i can in to kleiner’s mini teleporter.

i also remember having to wait for headcrabs to finish their death animation before i could move forward in hl1, so that’s fun :P

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3 points

My current favourite half-life is Abiotic Factor, to be honest.

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2 points

Half-Life (1) was the game that got me into FPS in general and kept me away from the horrors that is CoD or so.

Half-Life 2 probably has the best campaign though. Especially considering all achievements for example.

Worst is difficult – I like them all for what they are, but the one I like least is Half-Life 2 Episode 1.

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2 points

Half-Life and its mods defined my high school years. I have core memories of TFC 2fort with Eminem’s “Stan” playing in the background. Of finding a server, adding it to my Favorites, and eventually becoming part of the community.

Valve’s eventual inclusion of voice chat elevated the social aspect to another level.

DOOR. STUCK.

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3 points

I have replayed Half Life 2 a few times. Some parts of the game feel really goofy now. There are many physics based puzzles in game. Like needing to weigh down a see saw like platform with cinder blocks to get across a gap. I think at the time these were really revolutionary, but they feel silly now. At the same time, I’m hard pressed to think of shooters that still include that type of puzzle (but I also don’t play many shooters nowadays).

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