73 points

“Another potential hypothesis is that the increasing negativity, polarization, intrusiveness, and emotional manipulation in social media has created a persistent cognitive overload on the finite cognitive resources we have,” Quantic Foundry said. “Put simply, we may be too worn out by social media to think deeply about things.”

in other words, we’re burnt out and we just want some escapism …

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28 points

It’s not just that. Many games these days are so detailed, it’s like having a second job that you don’t get paid to do, but instead pay them to be “allowed” to do. No thank you.

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10 points

Many games these days are so incomplete

throw in having to pay to beta test on top of all the other headaches …

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2 points

The WoW model.

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2 points

World of Warcraft is more, I think, that it imposes specific time constraints than that it’s deeply complex.

They have a different category than “Strategy” for “Community” that I’d think would capture something like World of Warcraft.

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3 points

Not sure if this is true. Social media shows a very distorted view on polarization. Past research shows that the vast majority of polarising content (>95%) is generated by a vast minority of users (~6%). It is shown repeatedly that the polarization found in (online) media, differs drastically from every day felt polarization.

Literally “getting off the internet” seems like a valid strategy. I think it is more likely that .odern games hijack native reward systems more than “deep strategy games” do (whatever that means). In fact the gameplay mechanics in most games are still relatively the same, just prettier, faster running. Back in the day we couldn’t have a high FPS shooter with a lot of bang simple because the technology didn’t allow for it. Furthermore games were a niche back then as well. Now games are more mainstream and the relative group is smaller, than the mainstream group.

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64 points

Are gamers getting older? It would be interesting to see how this breaks down by age.

I’m getting older. I have 3 kids and no time. 10 years ago I had no kids and 3 time. Now when I play, I just put it on the easiest setting and play it like an interactive movie.

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30 points

I hear this. My life is survival mode. Games are for turning off that part of the brain for a little while.

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2 points

Na, gaming is where I can realise great strategy I cant do in real life. I’ve never been at work going “just want to do this” before I go home and sleep

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12 points

Yeah, I’ve played plenty of Civilization over the years, but I’m married now. I have a kid. I keep a note with what I’m doing because it might be a couple months before I play again. I could play more, but I want to spend time with my wife and my kid. Usually when I take time to play I want to play again the next night, but that’s often not feasible, and then it turns into weeks again.

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9 points

I started playing Morrowind maybe 6 months back, got hours into the game and was having a good time. Then I didn’t get a chance to play for a month, now I haven’t gone back because I have no idea what I was doing since half the stuff doesn’t seem to be written in the journal, and when it is, it assumes I remember who the person is or where I was supposed to be going. So I just haven’t picked it up again.

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7 points

To be fair, Morrowind is just that kind of game. It’s been many years since I’ve played it, but I remember it being one of the last truly open world experiences I got from playing games. The plot drops you off in the first city and kind of just let’s you go at it. I remember hours of just wandering until I ended up at the city of vivec, which is the mess of floating pyramid temple lookin jobbies out on a lake somewhere. I didn’t know shit about anything but it was awesome and that was enough for me. Elden Ring almost brings this feeling back sometimes.

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3 points

The article says that they couldn’t find subgroups to show trends, so seems to be pretty flat across the board

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1 point

Ah yeah though not directly mentioned, I guess it does imply that.

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55 points
*

Stares at most PDX games having increasing player counts

How much of this is the lack of people wanting to play strategy games vs the lack of good strategy games

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22 points

exactly what i was going to ask. Uh, when was the last good strategy game? Looking at my steam library…

I have 2000+ hours in factory games, Factorio, Satisfactory, Dyson Sphere… not really strategy but those are solid thought based games released <10 years ago

Then… Age of Empires 4? Civ 6? Both pale in comparison to their predecessors. Cities Skylines 1… but then there’s the whole thing about 2. Star Trek Infinite was a flop and from what I read was just a horrible bland game. Serious, what has come out by big studios in the last 5 years in terms of strategy? I see more flashy graphics than strategy in these recent games.

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10 points

Victoria 3 is the only one I can think of, but the reception is lack luster. Maybe I’ll pick it up I’m 5 DLCs

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4 points

I really like Victoria 3, it has its issues but I don’t mind them that much. I find much of the criticism is from ppl. who played Victoria 2.

In terms of other new games there is humankind which is similar to the Civ series. It has some great new concepts but some weirdness that I for unknown reasons can’t move past.

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1 point

thanks for the tip, i’ll look into this

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1 point

Yeah I quite enjoy vicky 3, my main issue with it is that there always seem every play through seems to have a bug pop up and break the immersion

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7 points
*

Exactly! I absolutely love EU4 and am excited about the likely next installment. Unfortunately, I’m less excited about their other recent launches, because the depth of strategy just isn’t quite there.

But then I look around and can’t really find a comparable game. There’s Total War, but y strategy there is pretty weak and more about battlefield tactics than actual grand strategy. Civ exists, but it’s in a pretty different category (and not really my thing; I do like Civ IV though). I own a lot of strategy games, but most are kind of shallow. I love complex games with a lot of moving parts, which yields a lot of variation game to game, and that just isn’t all that common outside of PDX games.

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2 points

I cant get past eu4 mid game. I get early wins, can’t keep up in much, get swarmed by 30k artillery groups and 100+ fleets.

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3 points
*

For armies:

  1. Fill combat width, esp the front line, and ideally the back line (back line is essential in end game)
  2. Keep up on tech, including your mercs - need to rehire every few decades
  3. Choose good battles - terrain matters (e.g. don’t attack into the mountains), stack size matters; retreat if you’re caught in a bad battle
  4. Get some buffs - morale is most important early game, discipline and combat ability starts to matter more by mid game; you should focus on one or two areas to specialize (so idea groups and policies should synergize with national ideas)
  5. Have good leaders - should have high army tradition, so your leaders should all be 2-3 star generals

Usually by mid game, I’m steamrolling everyone and am the biggest great power, even if I started small. Consider watching some streamers/YouTubers, many do a good job explaining things as they go.

For navies:

  1. Watch battles and retreat if you start seeing red on your side - naval battles have a domino effect, so if you’re seeing more red on their side, consider continuing, you might capture more than you lose
  2. Morale is the most important factor here - if you’re outnumbered, check individual ships and leave the low morale and damaged ships in port
  3. If you’re filling combat width, the easy strategy is to get a bunch of heavies - don’t worry about the inland sea malace (heavies are fine in inland sea, galleys suck in deep water), if you can out-gun them, you’ll probably win
  4. Pick your naval doctrine carefully - if you get galley combat ability, consider going all galleys and go over force limit as needed - it’s cheaper to be over force limit with galleys than at force limit with heavies
  5. Naval leaders don’t matter all that much, they can break a tie, but that’s about it; individual ship morale is king in navies
  6. It takes a long time for AI to repair boats, so popping in and out of port can be a great way to whittle down their navy and eventually win - make sure to retreat as needed to not lose boats
  7. If you have naval dominance, destroy their navy entirely (occupy provinces with their boats, engage, repeat until it’s dead)
  8. Don’t fight with light ships, they’re a liability (see 2, they get morale hammered); transport ships are really hardy, so use them as a bullet sponge if you need to fill combat width

Enemy fleet size doesn’t matter at all. You can defeat 100+ ship fleets if you can beat the ships that engage (like 20-30), you just need to get it to start to domino. So commit to either galleys (with galley combat naval doctrine) or heavies, and if you start to lose, retreat, repair, and reengage.

By the mid game, it’s easy to absolutely dominate if you play the early game well. Your goal in the early game is to build a power base, which means:

  • expand your borders a bit by taking good land - centers of trade, defendable mountain passes, etc
  • reduce autonomy
  • get good synergies in your idea groups
  • border the countries you want to engage in the middle game
  • build the right buildings

So by mid game, you should be a regional, if not global, power, and your time will be spent gobbling up land and converting wrong religion land. I usually stop playing about 1650-1700 because I’ve usually already accomplished my goals. Late game, the game should be pretty easy, except the 2-3 big powers you’ve neglected all game.

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1 point

Just play as Sweden to get the hang of things 🤷‍♂️

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55 points
*

My favourite journalistic practice is when outlets lump up everyone playing video games into a single group called “gamers.”

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2 points

Clearly this study is the result of including mobile gamers in with other groups.

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36 points

I would bet it’s more like “gaming has expanded to a larger market”. Gamers who were willing to fiddle with computers and online gaming, hell, up till the late 2000s are probably also the same type of people who are willing to be patient and fiddle with a complex game and learn where the fun is. Now playing a game is easy as 1,2,3 no matter where you get it, I’m not talking down on anyone, and I don’t care if that’s where the AAA trend is going, just that when the access gets easier the group expands to more and more casual audiences.

Also, console games have always been way more “casual” as those markets expand gamers kind of defacto have a larger preference for casual games.

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12 points

I was deep into Strategy and lore – preferring games that ate hundreds of hours. Unfortunately these days my available gaming hours are reduced to a mere handful. It’s difficult to remember everything when I can only play sparingly.

Thus, I’ve resorted to smaller indie games that can be enjoyed in a smaller amount of time, with less of a learning curve. I’m a casual gamer now. What can you do?

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2 points

As soon as some technology becomes so accessible that anyone can use it, the platform becomes populated by morons and it’s essence is diluted by all sorts of rules put in place so the morons can’t damage each other.

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2 points

Meanwhile I still think there’s that group of folks out there who want to decompile the game looking for lore in the code comments.

There’s a Rat Man den in Portal 2, it’s in a later section of the game after you’ve climbed out of the depths, you can get behind the scenes and there’s a niche with a big fan in it, and Rat Man has built kind of a shrine of coffee mugs. And if you listen, under the harsh electro music and the sound effect of the fan, you can hear a sort of insane jibbering, as if Rat Man is still there raving to himself.

Fans of the game hungry for any more lore or story hints, have put more thought into this sound clip than the folks who made it and put it in the game.

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1 point

Here is an alternative Piped link(s):

put more thought into this sound clip

Piped is a privacy-respecting open-source alternative frontend to YouTube.

I’m open-source; check me out at GitHub.

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1 point
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