That and is there enough “other stuff” going on in the game to ignore the plot completely and just go do that instead for 100 hours?
Surprising that Boneworks wasn’t mentioned. The whole game is physics based puzzles, meaning you can either solve them, or stack a couple boxes and jump really high. These types of solutions are encouraged in the game, and there’s a couple puzzles I’ve never even solved because the walls were too low.
Immersive sim progression options:
- Pick a lock
- Hack a computer
- Climb up to an air duct
- Genocide
reminds me of the fallout 3 glitch to get some dev kit weapon or something
stack a bunch of 5mm boxes next to a fence and jump over it, theres a chest or something that has something the player was not meant to get
Yeah, the issue is it isn’t intended for you to do things like that. An Immersive simulator expects you to be able to use boxes or whatever else is in the world to solve issues in immergent ways. Fallout, and any Bethesda game really, doesn’t really do this. You are expected to follow the set out rules. You can take any path and go in any order, but you are supposed to engage with it in the ways they designed.
As someone who rescued Micah by immediately shooting the Sherriff of Strawberry and his buddies in the face, much to my sibling’s utter shock when they were letting me try RDR2 the first time, I’d say the reverse is also true.
Oh that’s nice that they allow that. I really hate in games where I go from dominating everyone that dares oppose me to a cutscene where my character gives up because a few people are pointing guns at me. Two minutes ago more people were not just pointing their guns at me but also shooting them.