5 points

Roll in the open, fuck narrative first gameplay, it’s a game.

permalink
report
reply
1 point

This+rescale the dice rolls so they make sense. A 20 for them does not have to mean they crushed the challenge. They might just have gave it their all, had brief hope, and narrowly avoided death, or not.

permalink
report
parent
reply
33 points

To newer DMs: Never admit to your players whether or not you fudge rolls. As the DM, The only thing you need to do to maintain the integrity of your game is to shut your damn mouth when you bend the rules. The players just need the illusion maintained.

permalink
report
reply
21 points

As a DM dice are there to make noise behind the screen and raise tension. They’re a psychological tool as much as they are a randomizer.

Personally I play a lot of World of Darkness games, which runs on dice pools, so if I can just keep obviously adding more and more dice to a pool, recount once or twice and roll to really sell the illusion that they may be in for something a lot bigger and scarier than they are. Or just roll a handful of dice as moments are going on, give a facial reaction and let that simmer under the surface for a while.

permalink
report
reply
10 points

i love how these threads are just people discovering the principles of game design on their own lmao

permalink
report
reply
8 points

Answer: to give the players the illusion of fairness while I reach behind me to grab the plot gaf.

permalink
report
reply

RPGMemes

!rpgmemes@ttrpg.network

Create post

Humor, jokes, memes about TTRPGs

Community stats

  • 2.3K

    Monthly active users

  • 1.3K

    Posts

  • 21K

    Comments