Oh boy. £120 to just unlock the base characters or “dozens and dozens” of hours of grind for each of them.
We’ll see how this goes, but I see this going the way of Suicide Squad. I wonder when, if ever, Warner Bros. Is going to learn that players are actively pushing back against corporate greed and live service games are already way past the limit of microtransactions that players deem acceptable.
Zaslov’s plan is everything has to actively make money and all the free space on screen should be making money. Fuck the creators who make the things he sells, he wants the creations to always make money. Things that don’t make money aren’t culturally valuable and are thrown away. So that’s the directive WB seems to be following and Multiversus is the latest casualty to Zaslov’s Plan.
WB already fucked things up before he arrived, and Zaslov has just made things worse.
I wonder when, if ever, Warner Bros. Is going to learn that players are actively pushing back against corporate greed and live service games are already way past the limit of microtransactions that players deem acceptable.
Some time after that actually happens.
Yes, there are a lot of players in various social networks loudly complaining about the phenomenon (although I suspect many of those are not even in the target audience to begin with), and there are even some actively boycotting these games, but so long as there are enough of them left willing to play ball, and especially some with an exploitable addiction-prone personality that can be hooked on loot boxes and microtransactions until they spend more than they have, there just isn’t anything for these companies here to “learn”. Other than “hey, this is insanely profitable”.
They may get insulted on Xitter for it, but who cares, everybody gets insulted on Shitter…
I just don’t like that Multiversus matches you against bots disguised as human players. Instant deal breaker for me.
What a waste. Eliminate even did a launch event for the game.
All of this talent poured into this thing, just to get fucked by the monetization model.
Here is an alternative Piped link(s):
Eliminate even did a launch event for the game.
Piped is a privacy-respecting open-source alternative frontend to YouTube.
I’m open-source; check me out at GitHub.
It’s easy to blame the monetization model, but the devs did decide to pour their effort into a project, knowing that they would likely be cucked by their publisher. There was an way to easily avoid this, even if it meant the game wouldn’t have gotten as much attention. The fewer people use publishers, the less they dominate the front page of retailers.
Nothing inside a video game should cost real money.
If we allow this to continue there will be nothing else.
Only legislation will fix this.
I think nothing inside a full priced video game should cost real money.
There’s plenty of examples of F2P games that have reasonable monetization in the form of mtx.
Manipulating players into paying unbounded quantities of real money for essentially nothing is an abuse, whether or not that casino has a cover charge. If you can grind something for free or pay one dollar, the entire product exists to harass you into paying that dollar, as often as you will tolerate.
There is no ethical form of this. Games make you value arbitrary nonsense - that is what makes them games. $600 scimitar bundles inside a full-price game are not different from whatever hamburger-priced hat you’re eager to defend; they’re just smaller. The problem is identical. Any successful example is optimized for addiction and frustration. They are deliberately unsatisfying, after a period coaxing you into habits and expectations, so they can dangle the button that costs a dollar to press, and make you feel good again every time you press it. That’s why the product is “free.” That’s why the product exists. All that art and gameplay shit is bait on the hook.
Any successful example is optimized for addiction and frustration.
That is just plain wrong.
Addiction I guess but frustration definitely not necessarily.
There are countless examples of highly successful games that do not monetize like that.
You can happily play PoE for thousands of hours without paying a penny; if you want to get into trading drop like 20 bucks for some stash tabs and you are ready to go again for absolutely any content the game has to offer.
CS or LoL also work just fine for f2p players.
And I say that as a player that fucking hates the new generation of soulless live service games.
It’s probably better than NASB2 (Nickelodeon All Star Brawl 2). I’m so glad I didn’t pay full price for that game.
As someone that’s put a lot of time into platform fighters and grew up on Nickelodeon, the character designs in that game are so void of personality and it makes me sad. Aang barely moves like the avatar, he just kind of generically slings around elemental attacks. It’s really frustrating how much potential they let languish
Multiversus has that overproduction stank all over it, so it being this void of sauce as it were isn’t surprising, but NASB is the one I feel actively kind of betrayed by