I suppose Baldur’s Gate 3 could be an example for a lot of people. Any recent or just “recent” release you are waiting for to get at the moment?
For me is it starfield. I am a bit to hyped up for it. I will try to wait a year or more. Just like I did for cyberpunk and I was hyped for that game since the first trailer haha
if you wait that long then stuff that is still buggy usually have a mod that fix it.
Same here. Any Bethesda game deserves time to simmer for a good while before playing in my opinion.
This is gonna sound crazy, but I’ve basically played every Bethesda game (except redguard) from release, going all the way back to Arena. I know they have bugs, but they’re not really more buggy on release (or later) than a lot of other games I’d played back then. I agree that we should always be expecting better from game companies that are expecting more profit, but if I compare tES games to my other faves… well, let me use examples.
I love Vampire Bloodlines. Famously fan patched for its extreme bugginess after the studio dissolved. Master of Magic? Yup, fan patched. In fact, I think almost every game I put on my top 20 list has fan patched for major bugs that never got fixed in the full lifecycle of the game.
Are you saying it is fine if it is buggy or that it won’t be worse than other games? Because if starfield that seem to be a lot bigger than cyberpunk has as many bugs as cyberpunk did at release then I won’t be playing starfield for a while.
But at least they patch their games for many years, skyrim even got new editions and special edition got their last bug patch last year. So I am not worried that it will be a buggy mess forever just that I have to wait a bit for it to be good enough to not be immersion breaking. Last thing I want is being frustrated because of bugs.
I would wait on Starfield myself and wait for mods, but considering it’s part of gamepass, I see no reason to not give it a fair shake, especially since I have a few more months of gamepass I got gifted. I do however plan on buying the game like a year or two from now (or maybe ten, if Skyrim is anything to go on) on Steam to do another modded playthrough
Is it going to be on the PC version of Game Pass? I was going to wait because that’s a lot of money for me not having much time, but I can probably get behind “renting” it by paying for Game Pass.
Yeah, it is. Apparently you can even get the early access if you really wanted to by just buying the deluxe upgrade and skip buying the base game. I have it pre-downloaded for the main release (no idea if I even have time to play it then)
Starfield, waiting to see how many issues it has and what actual gameplay and graphics looks like.
Yeah I’m shocked at how quick people forgot Fallout 76, and the plethora of other broken Bethesda releases.
Don’t get me wrong I’d love for it to be good, but I’ve just been burned too many times to trust it at launch haha
first major release under daddy Microsoft, so things may be different
I wouldn’t hold my breath:
- Bethesda’s management have always unvalued spending effort on engine development
- Microsoft’s awful mandated top-down rules are what seriously messed up Halo Infinite:
- To go into this point in more detail:
- 343 industries hired a large amount of “temporary” contractors to work on Halo Infinite (this is standard in AAA games)
- For legal reasons, any contractor who had worked on a project for 18 months is given workers protections
- Microsoft mandated that each contractor be “let go” right before reaching this 18 month time-frame.
- During the regular process of development, different developers would build different things, then over time either help out with any questions on how to use it, or tweak it to support a new use case.
- During Microsoft’s mandated development, the developer who built a tool or best knew how it worked was let go. Since it’s easier to write new code rather than read existing code unassisted the developer who needs something done before a deadline has to build a new tool. After 5 years we now have 40 something tools that are all built based on different assumptions that keep overwriting each other’s results in wildly expected way. No one knows how anything works anymore.
Yeah I imagine Microsoft will push for less bugs, which seems to be the case, but that game engine is so jank. Unless they made giant upgrades to it, I expect it to still have many of the same old limitations
Same, I’m probably going to wait until the first sale since I don’t want to support $70 as the new game standard unless the game is actually worth it (not a big ridden mess and bugs get patched in a timely manner, content and gameplay lives up to the hype, etc). If it sounds like there aren’t many bugs and the content lives up to the hype I may buy it at $70, but I’m trying to avoid it without missing out
Oh so many!
- Cyberpunk 2077
- Elden Ring
- God of War Ragnarok
- Hogwarts Legacy
- Jedi Survivor
- Horizon Forbidden West Burning Shores
- Baldur’s Gate 3 (though it’s not on consoles yet …
I’ve a huge backlog that I’m chipping through one by one, and thse games are only going to get better with patches or cheaper with sales, I can wait for that and reduce my backlog at the same time :D
Bout cyberpunk 2077 for $20 three months ago.
Still buggy. It was okay. Lots of boring combat. But the story, acting, and world? Amazing! I had to use a mod to help change some of the hotkeys.
After 25 hours… Update broke my save.
Id say keep waiting until 2025 when the GoTY is released and fanpatches exist.
I’ve been holding out on getting Stray for about a year now. I’m just not willing to pay full price for a relatively short game.
I thought it was worth the $30, but I do wish it had a bit more. Like an extra Zoomies mode for timed runs or races.
Eh it has so much more production wise than journey though… I love journey, it’s a one of a kind play experience… but everything is minimalistic. Stray is the opposite so chucking them another 15 bucks to cover character design and animation, level design, voice acting, etc doesn’t feel too bad to me