Mine was a battle against a rival gang (we are working with them for backstory reasons), they had a manticore and we are level 3 so it was intense. Most of us finished with 2 or so hp! But looking forward to finally be level 4 after a year.

1 point

We had our 250th session of this particular campaign!

They liberated two guards from the enemy team—the party has been showing considerably more mercy now that they’re in control of the Set cult’s former quarters as opposed to when they were waging guerilla from the shadows—but one of the two liberated guards got her leg eaten by cephalopods as they were making their way to Gosterwick. In the end the entire party went there with them, escorting them, and then they were too exhausted to take the four-hour trek back to Arden Vul. So they were spending some time buying diamond dust and making silver dust, for spells.

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1 point

250th thats my wet dream, I haven’t been in such prolific campaign in my life. Longest one has been like 25(?

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1 point
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@Phantaminum

We had a couple campaings that were 12, 13 sessions with the occasional 25-ish campaign, but then we had a 100 session campaign (we ended it on 100 exactly) and after that I set up a “never-ending” style campaign (or at least as long as we want to continue it) and that’s the one that’s currently 250. The day after tomorrow we’ve scheduled sesh 251. We play twice a week unless our Dragonbane-DM can make if (which is a few times per month), in which case we do his campaign instead.

Edit: so that’s not just 250 total. It’s 250 only counting after we restarted the numbering. So maybe… 450 total? IDK

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2 points

We are clearing a temple, and are fighting mutated gargoyle-like creatures that lay eggs in you if they hit and you fail a roll. We saved some survivors, healed one of the eggs, and found our objective on the bottom level of the temple. There was a mutated guy next to it and we ended on a cliffhanger as my moon Druid in spider form leapt at him from behind.

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4 points

Side game. Got paid and a new job to bust a smuggling ring. Bought some scrolls of AoE spells to B.L.A.S.T. Artived at smugglers, botched assassination of sentry so had to go in guns (spells) blazing. Used one scroll then remembered I have a indestructible horn of blasting. 120g wasted. But then we are so rich my Bard cannot carry her 40lbs of gold…

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2 points

Damn, thats a lot!

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3 points
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2k give or take. Going to exchange most of it into gems.

Edit: Gems - the paper money of fantasy age

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5 points

Honestly I think I’m done with DND. The whole session was nominally a fight, but almost all of it was the bad guys running away and us dashing to keep up. And then setting off like 5 lightning bolt traps in a row with no way to detect them really in a narrow hallway. (Apparently I should have tried dispel magic on the glyph, but how was I supposed to know it was a non-standard glyph of warding that keeps firing??)

And our wizard… mixed bag. He’d split off from the party and, to his credit, figured out an alternate route that put him ahead of the baddies. But he wasn’t able to stop them. Couple rounds of action and they got past him and escaped.

Though to the wizard’s credit the main baddie happened to have legendary resistance so the wizard’s portent + polymorph did nothing. Which sucks. Legendary resistance sucks.

So it wasn’t great. Two hours of “I dash” and the baddies got away.

But even aside from that I’ve reached a point where like every piece of DND has something that annoys me. Time to find a new system. One that’s not a close relative. If I never see another d20 or traditional six stats in a game, I might be okay with that.

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5 points

@jjjalljs @Phantaminum that mostly to me sounds like you’re done with that GM? Which is very reasonable…

Have you considered running?

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3 points

Yeah I’m currently running a game of Mage and have run plenty of DND. I think this guy doesn’t usually do this bad a job. We all have off days, you know? He said something about how he didn’t expect us to chase the baddies. He thought they’d make a clean escape and we’d explore the trapped area more slowly. Which. Ok fine. It still sucked. Being able to improvise fun is an important skill and he kind of dropped the ball here.

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2 points

Assuming you’re being hyperbolic at the end there - the samey, no-actual-options feeling of DND is what drove me to Pathfinder 2e. And all the rules are officially free here.

But if you weren’t being hyperbolic and want something in the same fantasy-action genre: Genesys is pretty awesome.

If you want something really real off-the-wall and different, try the one-shot friendly slapstick-comedy The Sorcerer Supreme (also free).

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2 points

I’ve thought about Pathfinder 2e. I really intensely disliked pathfinder 1e so I didn’t even consider it for a long time. It sounds like they changed a lot though.

If I go back to a fantasy dnd-like it might have to be Pathfinder, but I worry about how so many players can barely learn a simple game trying a complicated one. And unleashing my inner power gamer I tried to banish after college.

I really want to try Fate, but finding non DND players is hard.

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6 points

Sometimes it seems like DMs think tabletop roleplaying is a competition with the players.

Like, this sounds really frustrating and boring, wouldn’t most people hate it?

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3 points

The other three players didn’t seem too upset, but hard to say if they were being more polite. I tend to be the most critical player, but I think the fighter and bard both made some concerned noises.

Like I said in my other comment, this guy is usually pretty good. Maybe it was just an off week.

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2 points

Wow, your DM should learn some design best practices. I have started to look for a new system a while ago, my main problem has been that my party is not as deep as me in RPGs. Im a fate guy and them are dnd because its their first game

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2 points
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@Phantaminum @jjjalljs I enjoyed Fate more in concept and rules book than as played. My GM was a firm believer in giving me as many opportunities to earn fate points as possible, and “constantly failing” didn’t feel good

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2 points

Why were you constantly failing? The few times I’ve been able to play Fate I felt like I succeeded on all the stuff I wanted to, and picked my poisons on troubles.

It was really satisfying for my Space Nazi Hunter to invoke like four aspects at once to really make sure the space Nazi leader got his head blown clean off. Also satisfying to get fate points by starting nonsense with my “faked own death to escape corporate espionage charges” trouble.

Might’ve just been lucky with a good gm

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2 points

Are you me? Fate is my big game crush and it’s hard to get people to play it. And then hard to break them out of the DND mindset.

At least I finally got some people to play Mage. Been wanting to do that for years.

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1 point
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Perhaps, well, i didn’t think you will find it this easy…

Is hard to invite people to fate beside some oneshot.

Mage could fry some of my friends mind, is too much hahaha but some of them are willing to try Lvl up advanced 5e. I have some really good hopes on that game.

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3 points

Went pretty damn good, I think.

It was the first session of a new campaign where I needed to rely on my world building and prep work and just improvise to get the party where they wanted to go.

They had just been given their Big Epic Quest, and had no idea where to start. 45 minutes of rp-talk between themselves and sharing bits and pieces of their characters and they figured out their next 3 places to go to learn more about the World Ending Threat.

It couldn’t have gone better honestly. Super glad that my prep work payed off. After my last campaign I took a lonf break to kinda reflect on what went wrong and how I could change my thought processes and approach to create a better experience, and so far it’s working!

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