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Jaccident

Jaccident@startrek.website
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I was a big fan of the Elite Force games, but the one I enjoyed most was a DVD game from the mid to late 90s that doesn’t seem to exist. It was similar to the activision Zork games of the era, but Gowron was making Gowron eyes at the screen a lot; I’m considering that I’ve merged two games I played together, and made a false memory, but honestly I don’t know what games those would’ve been either.

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See I’m sure that’s some of what I’m remembering, but at least when I played Klingon about 2007 it didn’t seem to be the same game.

(Btw, the Acti Zork games are acted DVD graphical adventures, unlike their text based precursors. Worth a go if you can. )

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Finally caught all the way up with Prodigy, back to 100% of Trek watched. It was surprising to me how much having unwatched Trek irked me, and how satisfying it made finishing the season!

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He’s a good man. A union man.

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Bringing a 4x to console is a reasonably large undertaking. It’s not just the work that goes into creating an intuitive controller scheme, and establishing input speeds etc., it’s all the additional UI that it requires (unit selection etc). Then there is getting it past the platform holder. Used to be a complex system, it’s become easier in the last 10 years, but you still have to have a save system that’s compatible with the requirements of the platform, you still have to be able to support suspend and resume in your gameplay, you still have to put in trophies and achievements. It’s months of work for a small team, and ultimately, if it won’t pay the bills, then they can’t justify doing it.

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Same in Avelon.

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But Vulcans are vegetarian! Surely this should be something plain and veggie. A hummus pita with a single kebab shop pickled chili.

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