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KurtDunniehue

KurtDunniehue@ttrpg.network
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Sure, but even then it doesn’t make a lot of sense that all the different ways that Warlock patrons can present themselves, that they all are great about giving people raw damage potential as a cornerstone of their pact, regardless of how you flavor it.

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“Child pure of heart and innocent of mind. You have caught my attentions, a Unicorn who wants nothing but to live and peace, and to see the joy and love of the innocent as yourself. For your purity of spirit, I shall grant a boon of this magic gun.”

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The secret is to not work from what you’d like to do, but to work backwards from what your players want to do.

Seriously, throw out all the prep you have that isn’t landing, and just ask your players what kinds of things they want to do. Then, make stories inspired by the actions or accomplishments they want to undertake.

… This does require that your players have some idea of what they want to do, though. If you have checked out or uninvested players, there’s essentially nothing you can do I’m afraid.

So now I will soapbox to the players reading this: Your job is to be invested in the game. If you don’t put energy into being invested, you’re not fulfilling your side of the arrangement at the table.

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I had taken the artist’s statement that the art is being reworked as evidence of the art being pulled, and at least future published books not containing them.

https://twitter.com/i_shkipin/status/1687829743268442112

I should have waited until the actual statement (linked below), as it’s clear that the artist was making something of a lie of omission above, as I believe he purposefully wanted readers to believe that the art was changing in the books, not that he would redo the art to… essentially no promised effect. Maybe he was lying to himself with the hope that he could get another go at?

https://twitter.com/DnDBeyond/status/1687969469170094083

I’ve updated the title of this post to reflect the info from the official WotC statement on the issue. I’m glad they won’t be allowing AI “augmented” submissions from their artists going forward, but I would only be truly happy with a statement that they will be taking the massive inconvenience of making sure that the art is revised for future publications at a minimum (I think a recall would be asking a lot tbh).

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I don’t think you picked up that I playtested both, though.

The monks played okay, if rather awkward in my playtests of the rules. They should do more damage, but they were all suitably impactful in a fashion that this dance bard cannot replicate with the ribbon features it has been given.

The bard was just a bard with what is effectively a free melee attack cantrip that doesn’t scale with their casting stat. They do not step on the monk’s toes, because they were too busy casting shatter, fireball, and other uses of their magic action.

It’s flavorful and fun, but the impact of the dance bard is not on their level 3 features. It’s their level 6 features that give the class a tonne of impact.

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Because I have playtested monks, and their ability to control and knock enemies around while punching more often and for more damage while being quicker than the dance bard.

The dance bard in my playtest was awkward, and did less single target damage than the monks in my other playtest. It also was not able to attack and disengage for free, giving it much less of a skirmishing feeling.

A bard without any subclass features is a strong and versatile character. With the dance bard subclass, the bard is actually playing suboptimally, and does not outperform the monk in my playtest.

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All I’m really hearing here is that casters are overtuned, and monks don’t have a well defined niche.

I agree with both. The Dance Bard is the least of their issue. Most of all because the Dance Bard would be LESS effective than another, more caster focused Bard.

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IMO it really, truly does not invalidate the Monk.

  1. Their unarmed strike isn’t any better than Shocking Grasp.
  2. Their AC is better with Medium Armor Proficiency and a shield.

If they got multiple attacks per turn, and a way to use them while also weaving in and out of enemy reach range without catching attacks of opportunities, then they would invalidate the monk.

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They shouldn’t have included the 2nd picture then. It’s the lightest of all of them.

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A tale that is perpetually dark in tone becomes tiresome very quickly. It needs to feature the occasional ray of light for contrast and to create a sense of hope. Monsters and other terrors must be offset with creatures that are kind and lovable, giving the characters even more reasons to stand against the darkness. Here are a couple of ways to add glimmers of light to a tragic tale:

  • In a land as dreary as Barovia, take the time to describe the occasional scene of beauty, such as a pretty flower growing atop a grave.
  • Make sure that the heroes have contact with NPCs who are honest, friendly, and helpful, such as the Martikovs in Vallaki or the Krezkovs in Krezk.

-Curse of Strahd, Introduction. Marks of Horror. 2016.

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