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OmegaMouse

OmegaMouse@feddit.uk
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41 posts • 371 comments

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Just a little guy interested in videogames, reading, technology and the environment.

I’m on Telegram - feel free to ask for my details :3

My other account is @OmegaMouse@pawb.social

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That’s interesting to know, thanks! Most coffee shops where I live would probably never get busy enough to use a spare shot. Perhaps they change out to a single shot portafilter, but I’ve never noticed.

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Follow-up question - each portafilter is two shots right? So if you end up adding an third shot to a coffee, what do you do with the leftover fourth one?

(Or do you have a smaller, single shot portafilter?)

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Yes that’s true! I find that games like that have their own sort of niche, in which players usually know quite a lot about the game (from watching others play it online) before jumping in. And there’s an expectation that they’ll refer to the wiki regularly. These kind of games can’t have a tutorial that covers everything, because there’s way too much to cover.

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This is a weird one for me because it often depends on whether I paid for the game. I got the first Fallout game for free (from GOG or something), and when I inevitably became confused by the UI and objective I ended up giving up on it. If I’d bought the game (either today or back when it came out) I definitely would have invested a lot more time into it, and got past that initial hump. Back when PC games came on disc with an instruction guide, reading that was part of the experience. There’s definitely a awkward period around the early 2000s when games were becoming way more complex, but before in-game tutorials were regularly a thing. I find it hard to go back to a lot of those games.

Likewise I played the first hour of Resident Evil HD on my PS4 (free with PS+) and never had the motivation to get into it. After paying for it in a Humble Bundle, I played through the whole thing on Steam and loved it! The fact that I’d paid for it was able to outweigh the fact that the game was quite outdated. I guess I felt like I wanted to get my money’s worth.

Any game from 2005-ish onwards feels ‘modern’ enough that I don’t usually have this problem.

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Glad you enjoyed it! It was a really interesting heist type novel with some great world building. Cool how it basically started its own ‘cyberpunk’ genre.

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I’ve read Project Hail Mary - that was great fun, and went to interesting places I wasn’t expecting.

11/22/63 is one I’ve been wanting to read. Will definitely do so at some point next year!

What did you think of Neuromancer? I finished that not too long ago.

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Wow that’s a lot! Do you have any particular favourites of the ones you read?

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Perhaps

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LOOOK AЃ ͱANDS

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Well I hope you’re able to slow down the pace a bit (assuming that’s what you want)!

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