Tarquinn2049
Yeah, I’m not sure. People are calling it highlighting, but it doesn’t fit any reasonable pattern to have been manually highlighted. Is there some sort of bad automated highlighting? Or just someone still learning what highlighting is even used for. Or is it just some sort of style thing?
As long the player is open to whatever the DM decides their characters history is, or they have collaborated on an outline or even a detailed history the other players just don’t know about, that is all fine and can be really fun for everyone.
If they are doing it with no heads up and are not going to play along with whatever the DM decides happened in their past, then no. But when it comes to DnD, I normally let stuff play out and only stop play if something is clearly going poorly, or might make other players more uncomfortable than they are willing to be. I only play with friends, so things rarely end up being anything close to the worst they theoretically could have gone, socially.
Ooh nice. I’ll take it. It may not be the dream, but it’s what you wake up to after dreaming, and that’s really all you can hope for.
I’m pretty sure a game as I described would only be a cult classic at best. Can’t expect that kind of passion project in our financial climate.
Some of the near zero but not zero combinations don’t make a lot of sense to not just be zero.
Like dumbbag, scumhat, dipclown… I don’t know about you, but those ones colored as “thousands of uses” doesn’t seem right to me. Unless it was open so far as to search for those words used back to back and not specifically attached in any way as implied.
But yeah, there are so many combinations that seem way too far into the orange to make sense to me. I’m curious to see the actual numbers the graph was built with.
I think the goal was to tell the story in a way that doesn’t seem as familiar to point out just how crazy it is that we have become used to these headlines every single day.
Just saying elon musk tweeted a dumb thing is whatever. But keep in mind who he actually is despite… who he is.
I really liked the Tokyo Xtreme racer games. They are still probably the best car RPG games. I would love to see what someone could do now in the same vein. Even tokyo xtreme never got quite as crunchy or difficult as I would have liked.
I want to go so far as to be like a tactical survival style game, where you are out there earning a living wage from daily(nightly) car racing, and putting most of it back into your car. Just the repairs and maintenance alone being a bar you have to meet and beat every day on average to stay afloat, and then you can think about upgrades after.
It basically takes an environment like that for it to matter in a racing game that there are upgrades between the worst and the best. If trying to save up for even one good part wouldn’t be possible without at least some middle parts first.
Meanwhile, could have some “roguelite” elements too in driver experience/skill. The car is only half of what’s winning the races afterall. And even if you really blow it at some point and your car is fucked and you need to salvage and pull together what you got and go back to a cheaper car to maintain/repair, you’ll still have all the experience/skill your character personally gained helping it go a little smoother this time.
Your story would be verifiable. Unless somehow only one fake bill slipped into a ream. But generally if it put out one fake bill, it’ll have alot more inside. It’s not like they are loaded one bill at a time. And generally they get fresh printed currency when possible, to reduce the chance for jams.