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ampersandrew

ampersandrew@lemmy.world
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Now you’re not reading what I wrote.

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There are multiple things to get out of Elden Ring besides a challenge, and as further proof of that, the DLC retained the challenge but not some of the other fine points I really enjoyed about the base game.

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That is engaging with them, just in a way that they’d like to engage with them. From the time they bought the game, it ought to be theirs to do with as they like.

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I don’t know how I could have written what I did without reading what you wrote. I think it’s just more of a damned if you do, damned if you don’t thing. And no positive review would have those words in them, because they’re not qualities that a fan of the game would notice (or even be able to define).

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I did read what you wrote. I don’t know how metacritic solves the problem without proof of ownership like Steam has, but there’s a huge disparity between metacritic brigades and people who own the game. Searching for a few of those key words is going to be a quick way to filter for them, generally.

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Anyone who wants to know more about what people are responding to in the industry.

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What good do a lot of user ratings do anyone if it’s just brigaded by people who haven’t played the game and were told to be upset about it by some influencer who has far more of a political agenda than the thing they’re upset about?

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But they don’t have any false expectations of making hundreds of millions of dollars, betting everything they have that it will.

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They voted for a handful of them, and then violently voted against the next thousand.

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Death Stranding is one of my favorite examples of how many ideas are out there to make games out of without resorting to making a game loop revolve around violence.

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