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baropithecus

baropithecus@lemmy.world
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Man, messaging is a nightmare. I use signal with a few of my closest contacts, whatsapp with most other people, sms as a fallback and for work I have to occasionally use Teams and fucking Viber (ugh). At least I managed to liberate myself from the clutches of Slack.

If only there was some standard way to get these apps to talk to each other so everybody could use what they want. Oh wait, there was, it was called XMPP, it worked perfectly and big tech fucking killed it and replaced it with the irritating clusterfuck that is the current status quo.

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Left: useless because it’s ugly as hell and won’t fit in anywhere. Right: useless because it falls apart if you sneeze at it.

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Emil sounds defensive but he’s right – as someone outside the gaming industry, I cannot fathom how so much effort can result in such a shallow, tepid stew of shit. But because of how much time, staff and money were thrown at it, it’s not a big stretch to assume that incompetence was involved – unless it was leprechauns that stole the game’s vision, plot, dialogue, sense of scale and exploration and replaced it with loading screens.

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I love all three, but they are quite different in their gameplay. In DRG you choose a class upfront so your role is more defined by this choice, the challenge is mainly about getting your bearings and traversing the terrain, and the mission objectives are (IMO) more involved. In HD2, the challenge is more about surviving against hordes of enemies without killing each other. In DRG, if you shoot somebody you hear a funny voice line, but I don’t think I’ve ever killed a teammate by shooting them. In HD2, this happens all the time.

I don’t understand why I would play it over Deep Rock Galactic, especially when the original Helldivers actually has splitscreen co-op.

I don’t see the logical connection here, but you do you. Perhaps worth pointing out, the original Helldivers doesn’t have splitscreen but rather shared screen coop – meaning you can’t get separated from your teammates, which is both a feature and a pretty big limitation.

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They are referring to the standalone expansion set in London in the 1960s for GTA 1 (the top down one), if I’m not mistaken

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When an interviewer asked Maurice Sendak (of Where the Wild Things Are fame) about Dahl, his response was memorable: “The cruelty in his books is off-putting. Scary guy. I know he’s very popular but what’s nice about this guy? He’s dead, that’s what’s nice about him.”

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You can already play it comfortably in 60 fps, but not on Nintendo hardware.

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I know what you are referencing, but displayport already covers everybody’s use cases

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White is OP, known issue since 1889 and devs haven’t addressed it. Dead game

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