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buo

buo@lemmy.world
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Blazing is super powerful, but I tend to avoid it (unless I also get brimstone) because (1) my hero always ends up burning at least 2-3 times per game, always at the worst times, and (2) fire reduces dew drop opportunities and burns scrolls that you haven’t picked up. This is also why I tend to about the wand of fireblast. Maybe I’m doing it wrong, though!

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This strategy sounds like it would definitely work for a T1 run. Combining ring of arcana with camouflage and rogue abilities is quite ingenious. Getting all the pieces does require a good amount of luck, though (I like to go with the roll of the dice and don’t often play known seeds).

One question, isn’t this a bit slow and repetitive to play? Having to wait nine rounds per enemy sounds like a lot of waiting.

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Thanks for the encouragement!

I’ve done the exact same thing with a blast wave wand on the demon halls. They’re powerful, but a slight miscalculation and down you go.

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Nice!

I’ve been trying to complete a 100% T1 run after reading some comments here. I’ve done two runs, and died on levels 23 and 24. So frustrating…

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Thanks for the correction – I’ve fixed it.

I’m glad to know that a T1 run is possible with at least Warden and Rogue. I can’t even begin to imagine how you were able to complete those runs! Respect.

It’s also good to hear about other self-imposed challenges people have tried. Going potionless and/or scrolless is something I’ll try for sure in the future!

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As @mrsemi said, mind vision (ability and/or potion) plus projecting allows you to kill mobs without them being able to retaliate. My second favorite enchantment is grim, with elastic a third, especially with a ring of arcana. The only thing I don’t like about elastic is that there are some enemies, such as gnoll shamans, that you want to keep in melee range.

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To be fair, I think doing a limited tier run is easier than doing six challenges. My top is three challenges.

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Do give it a shot; I’d like to know how that goes.

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The first challenge is living long enough to become a battlemage: getting past the jail and tengu with only tier-1 items is hard. The second challenge is surviving the inevitable heavy damage in the city; in my experience viscosity and stone are almost useless with a cloth armor. But, by all means try it out! I’d like to know how it goes.

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For a battlemage, hitting with a warding staff will heal all wards. That can make a high-level warding staff quite fun to play with, but it does require a bit of strategy and luck.

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