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dbaner

dbaner@lemmy.world
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This always happens. The first pre-release screenshots are the ones with the most views so tend to appear at the top of Google searches. Guaranteeing them to be used in most news stories for years to come. Which gives them more views. Which gives them a higher Google rank. Etc…

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The margins on even the most successful mobile games are surprisingly small. Once you take into account the cost of running the servers, code maintenance, customer service, platform fees and advertising the roi will typically be less than 10%… if you’re lucky.

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I think the way tags work is that steam shows the most commonly used tags. But you can still add your own. If enough people add a dwarf tag then eventually it’ll start appearing as an option for other people.

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Great list. I would also add… Unpacking. Very cool game about unpacking boxes and finding a place to put things in a new home.

Viewfinder. Cool Puzzle game about taking photos that change the world

Toem. Explore a quirky world and take photos for people.

Chicory. Solve puzzles by painting. Does however have some mildly challenging action sequences

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If you want impressive fantasy adventures then it doesn’t get much more epic than “God Of War” which came out last year on pc.

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I had all my best ideas stareing out of the window on long train or bus journeys. These days I’m constantly “entertained” by my phone so it’s much harder to get into the same state of mind.

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Or alternatively Godot. IMHO it’s a lot simpler to get basic stuff working. The editor can run on a much lower spec machine than unreal and GDscript is good stepping stone between scratch and languages like c#.

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The original version is one of the best experiences I had on PSVR

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Most of the successful games moved to Mobile. In particular Miniclip is almost exclusively a mobile games company now and still makes games like 8 ball pool

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Finally the takeover drama is coming to an end

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