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evilviper

evilviper@beehaw.org
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I’d imagine it’s easier being the bad guy to a bunch of american browser companies rather then to all your local ISPs.

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Thanks, that’s interesting to read about. While I’m not a web developer, there would seem to be two very large differences between them.

  1. The Apple tokens were designed for a single purpose, reducing (or eliminating) CAPCHAs, with mobile devices especially in mind. It also is not a replacement, but rather an enhancement of an existing web standard.

  2. It’s Apple, a company that makes their money by selling you things you actually want. Rather than Google, a company that gives you (or other companies) things (for free or discounted) so they can make money off of you.

It is especially obvious when Google has the literal first bullet-point in their “why we are developing this” as…

This trust is the backbone of the open internet, critical for the safety of user data and for the sustainability of the website’s business.

Followed by

These websites fund themselves with ads, but the advertisers can only afford to pay for humans to see the ads, rather than robots.

So yeah, Google can kindly go pound sand as far as I’m concerned.

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Any chance you have a link or source for this? I usually keep up on tech news but don’t remember anything of this nature.

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I think you are vastly minimizing the “plug and play” aspect of consoles and that the common person has a machine that can run games with a “minimal setup”. While PC gaming has plenty of benefits: I think you’re downplaying how much time, money, and energy you have to waste to PC game.

Steps to play on a console: 1) Turn on the system, 2a) Maybe if you’re unlucky and a new patch comes out the same day you want to resume playing you have to patch the game, 2b) Play game (possibly even resume playing where you left off so you’re literally instantly back into the game). Time-to-play: Maybe 20 seconds? (granted a little longer on last-gen, but also this gen you can be back in a game literally within 5 seconds).

Steps to play on a pc: 1) Turn on pc, 2) Turn on (or launch) steam/egs/gog/etc, 3) hope game was updated, 4) hope drivers are updated, 5a) launch game, 5b) maybe sign into another 3rd party launcher, 6) load fully into the game, 7) play game. Time-to-play: 1-5 minutes depending on if the computer is fully off or just in sleep. Possibly much, much longer.

But WAIT, maybe the game isn’t running great so you have to alt+tab out and make sure you didn’t leave something running in the background, or your 100+ tabs in chrome/ff/etc are hogging all the ram and needs to be closed; maybe new drivers came out that you need to download/install to get the game running right, maybe the new drivers made the game worse and you have to revert them. Maybe the controller you wanted to play the game on disconnected or otherwise malfunctioned and now you have to restart the game the get it to pick up the controller. Maybe the DRM on the game has hitched up and you’re locked out of the game. Maybe you get a windows update that closes the game for you so it can helpfully install whatever new updates are available for you. etc etc.

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minecraft also a large number of things going for it.

  1. It was(is) a single game
  2. It was already multiplatform, and only the most suicidal company would take a game that was multiplatform and make it exclusive. Not including the backlash as players lost access to a game they paid for, but there would also be untold number of refunds that would need to be done, lawsuits (most likely) to handle, etc.
  3. It already had a very large (and most importantly) young userbase that they could monetize on dozens of platforms.
  4. If you followed the proceedings of everything that is going on you’ll have read that they actually wanted to make the new minecraft legends xbox exclusive. While the emails didn’t say what ended up making them change their mind, I would imagine being in a certain legal fight might have played a large role in it.
  5. Exceptions happen, but I imagine that exception would be the appropriate word rather than norm. But I’d love to be proven wrong.
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I doubt any company would want to give their competitor 20-30% of their profits, so in my mind it isn’t a matter of if, but a matter of when they start locking all their franchises off from PS. What will be most interesting to me will be how will they do it. Will they just drop franchises so they don’t have to face the backlash for turning a franchise into an exclusive? Will they just make up a new “franchise” with a new name but similar gameplay? Will they just slowly one by one exclusive them off to try and reduce blowback? Do it all at once to get it out of the way?

This generation has already been mostly played out and I don’t see large changes making a large difference, but once the next generation comes around in another 3-5 years I imagine they will want to be in a place where they can leverage all these franchises to get people excited to buy their new box over their competitors. And you do that with exclusives.

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Not a backend dev, but it would seem like this could possibly be partially solved by purging data past a certain age that falls into specific scenarios:

  • Data from unfederated instances
  • Data from users/posts/comments that have been deleted/removed

Also, deleting/removing content doesn’t really seem to do much currently as you still get all the info back from the server and it’s up to the frontend to not display it. I’m normally of the opinion of it you want to delete your comment it should be properly deleted (moderation removal being a separate issue).

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How is the proton pass 2FA? I saw they have that it haven’t gotten around to switching from Authy yet.

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