kornel
This is how security works in the C programming language.
I buy everything I can on GoG due to lack of DRM. If something is not on GoG, I buy from Epic simply because they pay a bigger share to developers than Steam. When I buy a game I want that money go to the devs, not middlemen.
GoG also integrates well with Epic, so I can have all my games there.
It’s a great game. Very good story. The game is mostly serious noir detective story, except that roaring Zootopia setting.
Severe performance issue on day one is most likely a bug, some incompatibility, or debug code accidentally left in.
I don’t know why people interpret it as if the game will never be playable and behave as if it was some master plan to make 4090 look slow.
CS1 never fully integrated expansion packs, so there were three different ways to zone the industry, and a long disorganized list of ad-hoc zoning policies. CS2 had a chance to start with more of this more coherently designed.
Plus CS2 made road editing much more precise and flexible. You can add and remove lanes instead of having separate road types for 150 different lane configurations.
It’s more likely that they’ve hit a driver bug, or accidentally pushed a build with some debug junk. They wouldn’t intentionally release game that runs 15fps on 4090.
Rust Evangelism Strike Force drops in:
Imagine living your life without maintaining header files.
Happy to see Rust’s standard library near the top in performance. It’s nice to have a good implementation out of the box.