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mb_

mb_@lemm.ee
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There are a few ways to do it, but you don’t use caddy for SSH.

  • host SSH on port 22, forgejo on a different port. Expose both ports to the internet
  • host SSH on a different port, forgejo on port 22. Expose both ports to the internet
  • host SSH on port 22. Forgejo on port 2222. Only 22 exposed to the internet. Change the authorized_keys user of the git user on host to automatically call the internal forgejo SSH app

Last option is how I run my Gitea instance, authorized keys is managed by gitea so you don’t really need to do anything high maintenance.

~git/.ssh/authorized_keys:

command="/usr/local/bin/gitea --config=/data/gitea/conf/app.ini serv key-9",no-port-forwarding,no-X11-forwarding,no-agent-forwarding,no-pty,no-user-rc,restrict ssh-rsa PUBLICKEYHASH

/usr/local/bin/gitea:

ssh -p 2222 -o StrictHostKeyChecking=no git@127.0.0.14 "SSH_ORIGINAL_COMMAND=\"$SSH_ORIGINAL_COMMAND\" $0 $@"

127.0.0.14 is the local git docker access where I expose the service, but you couldn’t different ports, IPS, etc.

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That has not been my experience… amdgpindriver was crashing quite often, gfx ring 0 timeout. Tons of people with that problem forums. I managed to adjust some parameters and fix it eventually.

VRR doesn’t work properly, I can get it to work, burnout is a shore every time.

I have both and nvidia and an amd GPU, and with xwayland fixed, the nvidia one can run just as well.

That said, paying 2k for a GPU to have raytracing and 24gb of RAM isn’t that attractive.

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distcc so you can compile on the faster ones and distribute it

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Nerfing things on a PVE game that’s supposed to be fun shows a lack of creativity.

You can buff the other things while finding better ways to increase the difficulty, instead of just boosting health and throwing more enemies, but that’s the “easy” button.

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The right thing to whom? Shareholders? (=

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It hasn’t crashed yet, but I won’t be able to test it for a couple weeks (vacation time \o/).

For normal use, it looks like the crash is resolved or, at least, as stable as 6.7 was. Next test is to play Helldivers 2 with the Vulkan backend and see if it crashes or run.

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Powercolor, red devil.

Under 6.7 I was able to find some a combination that was usable for a few days.

With 6.8, timeouts would happen within 30 minutes.

I fiddles with sched_job module option and the system seems stable now.

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