moody
moody@lemmings.world
Joined
18 posts • 1.1K comments
So what about 3D printing? Currently, input shaping uses an accelerometer to calculate resonances and uses that data to adjust movement and reduce flaws in the printing process. For anyone with knowledge of both fields, would this allow a built-in or add-on accelerometer to be used in real time to compensate for momentum and resonances even further?
This is about patents, not about copyrights, for anyone confused. It’s not because some of the characters look like existing pokemon, it’s likely about game mechanics that Nintendo holds patents on.
Does this mean anything to the average user, or is this a very specific use case?