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Necropola

necropola@lemmy.sdf.org
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30 posts β€’ 125 comments

MMO Casual. ActionRPG Mod2Win.

🐘@necropola@mastodon.sdf.org

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I’m not sure whether this is entirely true or rather whether this is true for the more casual MMO player. You are describing the traditional Until Death Do Us Part way of playing MMOs. But GW2’s (mostly) lack of vertical progression makes it really easy to return to the game after taking a break or playing something else (another MMO, e. g. GW3), without feeling that you have missed out on a lot.

By the way, this is one of the things I do not like about the new daily system (wizard vault), because it kinda discourages playing something else or taking a break, unless you are able to …

Emancipate yourself from mental slavery
None but ourselves can free our minds … 🎢

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I mean, it’s possible that they are currently doing all the refactoring and cleanup that has been neglected in previosu years. This would also explain, why they are not able to produce more content at the moment (and why it’s so costly). If this is actually the case, then there might be light at the end of the tunnel, i. e. future additions to the game might become less complicated and less likely to produce bugs/regressions.

Also, why would GW3 lead to players abandoning the franchise? This is not what happened with GW2, or did it? I always thought that a lot of former GW1 players are now playing GW2 and some maybe even still play GW1.

My theory is that whatever ArenaNet had in the working during IBS was not good/finished enough or too far off from the current francise that NCSoft pulled the plug and β€œcondemned” ArenaNet to continue releasing content for GW2 (with a much smaller development team on a code base which is increasingly hard to maintain).

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Yep, that’s what I’m saying all along. The GW2 code has become a nightmare to maintain and ArenaNet desperately wanted to start from scratch with a new game (not sure that it actually was GW3), but they weren’t allowed by NCSoft.

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  • Our current team size is roughly what it was during the development of Living World Season 4 and about 15% larger than it was at the release of End of Dragons in 2022.
  • From our experiences with Secrets of the Obscure alone, we’ve adjusted development schedules, review processes, dev resource allocations, documentation and communication practices, and more. All of these contribute, to some degree, to improving the quality of what we deliver.

TL;DR: The code is already a proper mess, We are now inflating administrative overhead to further decrease efficiency. Our goal is for every new line of code to produce at least one new bug and involve at least 100 members of staff.

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I’ve completed my bullshit bingo card not even half through the interview …

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I’m working on no longer caring about being efficient.
Ignore daily tasks and the vault while listening to Bob Marley’s Redemption Song …

Emancipate yourself from mental slavery
None but ourselves can free our minds … 🎢

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SDF’s lemmy instance does not even sync lemmy user profile changes to their own mastodon instance (mastodon.sdf.org).

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Can’t remember and probably by accident, because it’s a travel hub I avoid, because it removes the Jade Bot Offensive/Defensive Protocol Buffs and Battery Charges I usually stack on my open world characters.

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I didn’t even know I had one or rather I could get one. Thanks, now I have a new Mini.

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@SDF Looks like it’s happening again. Outbound federation stopped. I have tested this from two other lemmy instances. I can still pull comments from lemmy.sdf.org via search, but neither posts/comments nor votes are actively pushed out.

Which means that lemmy.sdf.org is in a bubble. Nobody hears us. Can you please look into this and/or state whether you are intending to maintain this lemmy instance or not.

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