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pe1uca

pe1uca@lemmy.pe1uca.dev
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No, it doesn’t suit the needs of the country, it suits the needs of the political party of the president.

Everyone with half a brain agrees this is bad and will make any judge bound by their promises in campaign (ha, more like the promises to their party and promoter) and allow any one to do the job of someone that should have good qualifications.

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Those are silent, they’re there for history reasons.

rit de façon maniaque en français

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Well, the issue will be developers of other apps would force us to re-google since any build of the app would be useless unless installed from the play store…

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a console has better optimisation for lower price.

Something else to have in mind, some times they’re like a printer, the device is relatively cheap but you have to buy other stuff to actually have it working.

In PC you can find several places to buy and download games (even when it feels like only one or two exist), in console you only have the manufacturer.
In PC as long as you have internet you can play multiplayer, in console you have to subscribe to their online services.

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I can’t give you the technical explanation, but it works.
My Caddyfile only something like this

@forgejo host forgejo.pe1uca
handle @forgejo {
	reverse_proxy :8000
}

and everything else has worked properly cloning via ssh with git@forgejo.pe1uca:pe1uca/my_repo.git

My guess is git only needs the host to resolve the IP and then connects to the port directly.

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One of my best friends introduced me to this series back in MH4U for the 3DS.
As someone mentioned in other comment, these games are definitely not newbie friendly haha. I started it and left it after a few missions, I don’t remember what rank I was, but definitely the starting village. Afterwards we finally got time to play and he mocked me since my character had less armor than his palico :D
We played more often and he helped me reach higher ranks until G-rank.

Each game has had a different kind of end game.
For MH4U were the guild quests which were randomly generated, I loved this, it made the game not feel like a total grind, but it only made it feel like that, because it really was a grind to both get the correct quest and level it up to get the relics you wanted.

The one I enjoyed the least was MHGen/MHGU because there’s no end game loop, once you reach G-rank the game doesn’t have anything else to offer, so you can just grind the same missions you already have. Of course this can be considered an end game loop since maxing your armor and weapons takes a long time (and IIRC some older fans mentioned this was ad-hoc with the theme of remembering old games since they where like that).

For MHW were the investigations which felt a bit like MH4U guild questions but without the random map.
The only downside of this game and the Iceborn expansion was the game as a service aspect, you could only access some quests on some days of the week, you had to connect to the internet to get them, and also one of the last bosses is tied to multiplayer, which if you have bad internet or only time for a single quest is impossible to properly finish.

I’ve bought each game. Around 200 minimum in each one. IIRC 450+ in MH4U and around 500 in MHW (mostly because it’s harder to pause in PS4). MHRise/Sunbreak

MHRise is one of the most relaxing ones with the sunbreak expansion since you can take NCPs on all missions, they help a lot to de-aggro the monsters and enjoy the hunt.

I was with some friends from work when the trailer for MHW released and we literally screamed when we realized it was an MH game haha.

The only change they’ve made between games that I found really annoying was to the hunting horn. It was really fun to have to adapt your hunt to each horn’s songs and keep track of what buffs were active and which ones you needed to re-apply (in reality you always rotated your songs over and over so you never ran out of your buffs).
But in Rise each song now is X -> X, A -> A, and X+A -> X+A, there’s no combinations.
Every hunting horn only has 3 songs, previously some horns could have up to 5.
When you play a song twice the buff applied goes up a level, well, in Rise they made it a single attack to play all your songs twice.
It feels like they tried to simplify the weapon but two teams got in charge of providing ideas and they implemented both solutions, which made the weapon have no depth at all.
Also, previously you felt like the super support playing hunting horn, each time you applied a buff a messages appeared showing the buff you applied. Yeah, it was kind of spammy, but it felt nice having a hunting horn on the hunt.
In Rise they decided to only display a message the first time you apply the buff and that’s it, so if you re-apply it there’s nothing, even when you keep buffing your team. Ah, but if you use bow the arc shot does spam the buff message, so you feel less than a support than the bow :/

Due to work I haven’t followed all the news of MHWilds, but I’ll definitely buy it.


For the next posts my recommendations would be the series Sniper elite, Mario and Luigi, Pokemon mystery dungeon, and Disgaea.
(Maybe also another theme of posts could be genre/mechanic, like tactics games or colony management in general)

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Ohhh! Now I understand!

Yeah, then that’s an issue on mastodon.
I mentioned some time ago, the fact that mastodon and Lemmy use the same protocol is annoying, because the experiences are different, so it causes a lot of issues :/

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Unless lemmy devs have changed something since last year, this shouldn’t be the case, there’s a bug in there.

All interactions are recived by the instance hosting the community, and that instance is responsible for broadcasting that interaction to each instance where a user subscribed to it is hosted.
So, mastodon is only responsible for sending the upvote to feddit.dk and then feddit.dk to all other instances.

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I’m not saying to delete, I’m saying for the file system to save space by something similar to deduping.
If I understand correctly, deduping works by using the same data blocks for similar files, so there’s no actual data loss.

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I’ve only played P5 and currently P5R.
The RPG part is amazing, the story, combat, dungeon crawling, interactions, etc, and all the other comments people had already made.

My only con for it would be the strictness of the schedule to do the story. Yeah, it’s also an interesting part of the game which differs from other RPGs, but it’s frustrating you might permanently lose something because you planned it a bit off or selected the wrong dialog option with a confidant so you don’t have enough points which makes you have to spend an extra day with them to increase their rank.
Either you follow a guide or you accept the idea of missing some parts of the history.

And even then with a guide I think I might as well not experience everything since I won’t go to visit some of the places to hang out with confidants, only the main ranks and that’s it.

Also, you can’t focus on finishing a confidant because I think all of them have some requirement, or they are not available that day, so you need to do other stuff.
For example, Yoshida is only available Sundays, Kawakami IIRC is also only the last days of the week, but not weekends and only during the evening.

But I plan to also play P3 and P4 since the stories are so good.


My recommendation for the next post would be series of Monster Hunter, Paper Mario, or Kingdom Rush.

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