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roflo1
Does anyone know the story about this edition? It does seem like it was intended to be faxed. π
Waitβ¦ did you even get to use fax machines? Geez, Iβm old.
Anyway, while I didnβt play Traveller back in the day, this edition holds a special place in my heart. I had watched Seth Skorkowskyβs videos (I think he had completed the full series, not too long ago if youβre keeping score) and thought: this is the game I want to play. But I was absolutely broke. I got started with Cepheus Engine SRD, because I didnβt even know if my players would like it and didnβt want to spend money that I didnβt even have. I think I got this facsimile edition for $1, and I was ecstatic.
Granted, I had everything truly necessary out of the Cepheus Engine SRD, but I felt like I was chipping in somehow.
Thanks Marc!
For the longest time, I wasnβt sure if a Star Trek game would suit my table. But then they released the Lower Decks and fixed that for me. π
Darn. I still had two βquadrant oneβs on this version.
I thought Iβd fixed that.
Apparently my issue was a false positive. It seems Lemmy doesnβt like large images (even if small in size) but the message saying βtoo many pixelsβ was off-screen at that time.
I resized the image and reuploaded. Everything seems fine now.
Congrats! I wasnβt brave enough to do it, so I ended up creating a broader community for Sci-Fi RPGs - !scifi@ttrpg.network
Cepheus Deluxe aims to simplify many rules, and Position in space combat is a great example. It also replaces initiative (those with highest position choose if they want their action to happen before or after their opponent).
At the beginning of combat, pilots roll 1D + Piloting + DEX + Shipβs maneuver. This is your starting Position.
If you want to attack ships with higher Position than you, you get a penalty (or restriction⦠or maybe prohibition).
Thereβs also restritcitons depending on your weapon types (i.e.: fixed mounts are inflexible and may not attack without a favorable position). The Pilot must execute the Attack Vector action in order to allow the attack with fixed mounts (or main guns) when in an inferior position.
So, the position tracker/chart I made just lets you keep track how hard it is to hit your enemies.
I.e.: Ships placed in the top part have a better position than you; to hit them you need an Attack Vector, or to use Turrets. And youβd have a DM-3. You can hit those in the middle with DM-2, no other restrictions. Ships on the bottom are easy prey, you have a DM+1. Right area has DM0, and left area has DM-1.
So the chart/tracker is not⦠gamechanger, by any means. But I figured its a nice way to visualize the battle in a VTT. Perhaps someone will actually use it on a VTT and let me know if it was useful or at least cool to have.
I settled on Campaign Cartographer 3+.
It has a steep learning curve, but seems to be the most powerful tool by far.
Traveller Discord?
Yeah. Thereβs a very active Discord server for Traveller and all itβs variants: