Avatar

William

wccrawford@lemmy.world
Joined
2 posts • 296 comments
Direct message

There’s a few things going on. At first blush, I agree with you. The vast majority of that stuff doesn’t need to be captured.

But if you don’t capture everything, how do you know you got the stuff that will be important or wanted in the future?

Also, historians are going to find that data to be an absolute gold mine. Unfortunately, a lot of it is in the form of video now and takes a ton of storage space.

I think, in the end, most people are not willing to pay the price to archive everything. But some are, and they’re doing it.

permalink
report
parent
reply

I thought Jekyll just compiled the input files to html/css/js and created a static site?

Hugo, too? I hear Hugo is easier.

I haven’t used either of them.

permalink
report
reply

Any time I see the word “exclusive” I know it’s a crap article. Yes, your own writers only write for you. That’s not what “exclusive” was supposed to mean for journalism.

Being unable to come to an agreement isn’t “exclusive” news. No shit. It’s not even article-worthy.

permalink
report
reply

Honestly, free-2-play economics are so baffling that nothing they do surprises me.

There’s a Genshin Impact McDonalds collab where you have to buy a very specific happy meal to get some in game wings (which I very much want) and some other garbage. I actually considered just buying the meal and giving the food to someone else (homeless?) because I can’t eat that crap on my diet. But instead, I settled for telling everyone around me that I want the code if they get one, and I’ll just hope.

How does that help Genshin Impact? I imagine it helps in the same way as this nonsense physical copy. People get excited about physical copies, even in normal boxes, and they get excited about exclusive items that can’t be obtained any other way. That pulls in a little money directly from the sales of the plastic, but it also creates a ton of buzz around the game like this whole thread.

I think. As I said, it’s pretty baffling. I have to file it under “there’s no such thing as bad PR” most of the time.

permalink
report
parent
reply

I don’t think they meant “you” you. They meant “you” in the general sense. They’re saying that people either love it or hate it, with not very many centrists.

I’m not sure that’s true, though. I think, like you, most people are either centrist, or have no opinion at all. The vocal people go all one way or the other, though… Except you for some reason. :D

permalink
report
parent
reply

The disc is 100% trash. People that buy this want the cards, keychains, and (especially) the exclusive in-game items.

I am surprised that it doesn’t also come with some in-game premium currency, though.

As for $40 in-game… That alone is going to net you some trash. You’ll pull a lot more on the free gems you get just for exploring and playing. Sure, you could get a great character, but the odds are back-loaded so that you generally won’t pull a 5-star in the first 70 pulls. $40 is like 40 pulls, maybe?

permalink
report
reply

To add to that last point, I worked for a company (at retail) that claimed to know that keeping customers was cheaper than getting new ones, and corporate even implemented a policy where the clerks on the floor had up to $100 to keep a customer happy. I never once saw that $100 used, and the one time I tried to keep a customer (who had just spent $3000) happy, management refused to let him return a crap $100 printer because he didn’t have the manual in the box. He had left it at home, and was glad to bring it in next time he was in. Nope. And that incident was within a week of implementing that system.

So even when a company understands that point, it’s still really hard to make good on it at the levels that it can matter.

permalink
report
parent
reply

Well, I’ll give it a shot.

Part of it is that they can’t know the point that someone is willing to stay vs leave, and they’re always optimizing for that point. Saving money is always the goal for expenses in a company.

Part of it is that they have a budget that they can’t exceed. Sometimes a person is overqualified for the job, and the job simply can’t afford them. Sometimes that person will stay far longer than they should, when they could get paid much better elsewhere, and sometimes they choose to move when they’re only slightly underpaid for their skills.

Part of it is that there is more to a job than money. Being comfortable, un-stressed, and generally happy is more important at some point than more money. The company tries to balance these things, as it’s often cheaper to relieve or prevent stress than pay someone to put up with it.

In the end, it’s super complicated, but all about money, on both sides.

permalink
report
parent
reply

Props for using G1 characters, but…

That movement looks like some novice opened up UE4 or Unity and just threw the models in without adjusting anything… And it might even be worse than the default character controller.

permalink
report
reply