I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry.

The most famous one that comes to my mind is Assassinโ€™s Creed, with the tower climbing for map information.

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I never understood this for first-person shooters. You canโ€™t walk forward and backward at the same time, so I donโ€™t see why being able to press the forward and backward movement keys at the same time would be useful at all.

Top down games with 8+ directions of movement itโ€™s great, though.

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Itโ€™s not about being able to push both movement buttons at the same time, itโ€™s about being able to push more buttons in general. For hero shooters, mobas, MMOs, and other games with lots of inputs spreading out your reachable keys is really good.

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