So I am running around with a wand of warding +3 and a wand of warding +2 on a gladiator file. It is a useful wand, but is it really the top-tier wand that some people on the internet seem to say it is? The Greater Sentries can be killed, and they even lose health by firing. I could see them being OP if they did not cost health to attack. But the way they are now, if you want them to survive, at least at deeper floors, you have to feed them charges to try and maintain their health. You could have spent those turns directly attacking the enemy instead.

Is there something that I am missing on how best to use the wand of warding? What are the best strategies to take advantage of it?

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2 points

Maybe I wouldn’t pick it over living earth, magic missile or prismatic light, but in every other scenario I’d choose the other wand. I’m currently debating with myself if I’d pick it over grassy grass wand or not.

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1 point
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I’d always pick the wand of regrowth over any other wand. It’s the most useful in my opinion. But I do play with a few challenges so that probably skews my choice. If there’s a wand that could do with a slight nerf perhaps, I think it’s regrowth.

Prismatic is useful for finding hidden rooms and somewhat high up on my list. And I would also generally take magic missile over warding.

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2 points

That’s my tier list, maybe a bit outdated (have thoughts of putting higher both wand of transfusion and grassy grass, and I don’t know where to put corrupted, maybe I lower it of tier…) What challenges do you play with, by the way?

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I’d swap regrowth and lightning.

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Hostile Champions, Badder Bosses, On Diet, Swarm Intelligence, and Forbidden Runes for challenges.

The corruption wand can be powerful but the randomness makes me often prefer the simple magic missile over it.

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