You are viewing a single thread.
View all comments
42 points

I think I disagree with everything here.

Exceptions Are Much Easier to Work With

Well, they’re “easier” in the same way that dynamic typing is easier. It’s obviously less work initially just to say “screw it; any error gets caught in main()”. But that’s short term easiness. In the long term its much more painful because:

  1. You don’t know which functions might produce errors, and therefore you don’t know where you should be even trying to handle errors. (Checked exceptions are the answer here but they are relatively rarely used in practice.)
  2. Actually handling errors properly often involves responding to errors from individual function calls - at least adding human readable context to them. That is stupidly tedious with exceptions. Every line turns into 5. Sometime it makes the code extremely awkward:
try {
   int& foo = bar();
} catch (...) {
   std::cout << "bar failed, try ...\n";
   return nullopt;
}
foo = 5;

(It actually gets worse than that but I can’t think of a good example.)

Over 100× less code! [fewer exception catching in their C++ database than error handling in a Go database]

Well… I’m guessing your codebase is a lot smaller than the other one for a start, and you’re comparing with Go which is kind of worst case… But anyway this kind of proves my point! You only actually have proper error handling in 140 places - apparently mostly in tests. In other words you just throw all exceptions to main().

System errors [he’s mainly talking about OOM, stack overflow & arithmetic errors like integer overflow]

Kind of a fair point I guess. I dunno how you can reasonably stack overflows without exceptions. But guess what - Rust does have panic!() for that, and you can catch panics. I’d say that’s one of the few reasonable cases to use catch_unwind.

Exceptions Lead to Better Error Messages

Hahahahahaha. I dunno if a bare stack trace with NullPointerException counts as a “better error message”. Ridiculous.

Exceptions Are More Performant

Sure maybe in error handling microbenchmarks, or particularly extreme examples. In real world code it clearly makes little difference. Certainly not enough to choose an inferior error handling system.

I would say one real reason to prefer exceptions over Result<>s is they are a fair bit easier to debug because you can just break on throw. That’s tricky with Result<> because creating a Err is not necessarily an error. At least I have not found a way to “break on Err”. You can break on unwrap() but that is usually after the stack has been unwound quite a bit and you lose all context.

permalink
report
reply
3 points

It can be pretty convenient to throw an error and be done with it. I think for some languages like Python, that is pretty much a prefered way to deal with things.

But the entire point of Rust and Result is as you say, to handle the places were things go wrong. To force you to make a choice of what should happen in the error path. It both forces you to see problems you may not be aware of, and handle issues in ways that may not stop the entire execution of your function. And after handling the Result in those cases, you know that beyond that point you are always in a good state. Like most things in Rust, that may involve making decisions about using Result and Option in your structs/functions, and designing your program in ways that force correct use… but that a now problem instead of a later problem when it comes up during runtime.

permalink
report
parent
reply
3 points

But the entire point of Rust and Result is… to force you to make a choice of what should happen

Checked exceptions also force you to handle it and take way less boilerplate.

permalink
report
parent
reply
2 points
*

But nothing is forcing you to check exeptions in most languages, right?

While not checking for exceptions and .unwrap() are pretty much the same, the first one is something you get by not doing anything extra while the latter is entirely a choice that has to be made. I think that is what makes the difference, and in similar ways why for example nullable enabled project in C# is desired over one that is not. You HAVE to check for null, or you can CHOOSE to assume it is not by trying to use the value directly. To me it makes a difference that we can accidentally forget about a possible exception or if we can choose to ignore it. Because problems dealt with early at compile time, are generally better than those that happen at runtime.

permalink
report
parent
reply
1 point

There’s also a massive tradeoff for when the error condition actually occurs. If an exception does get thrown and caught, that is comparatively slowwww.

permalink
report
parent
reply
2 points

The author pointed out how exceptions are often faster than checking every value. If your functions throws an error often enough that Exception handling noticeably slow down your program, surely you got to take a second look at what you’re doing.

permalink
report
parent
reply
1 point

It depends what kind of errors you’re talking about. Suppose you’re implementing retries in a network protocol. You can get errors pretty regularly, and the error handling will be a nontrivial amount of your runtime.

permalink
report
parent
reply

Programming

!programming@programming.dev

Create post

Welcome to the main community in programming.dev! Feel free to post anything relating to programming here!

Cross posting is strongly encouraged in the instance. If you feel your post or another person’s post makes sense in another community cross post into it.

Hope you enjoy the instance!

Rules

Rules

  • Follow the programming.dev instance rules
  • Keep content related to programming in some way
  • If you’re posting long videos try to add in some form of tldr for those who don’t want to watch videos

Wormhole

Follow the wormhole through a path of communities !webdev@programming.dev



Community stats

  • 3K

    Monthly active users

  • 1.7K

    Posts

  • 28K

    Comments