Helldivers 2 is getting a new “Chemical Agent” Stratagem next week, but you’ll literally have to pay or grind for it.
… so it’s exactly the same as every warbond?
Had me worried it would be exclusively $$. This is just a garbage article about something that’s been that way since the beginning.
If the goal is bringing back players, it’s definitely not the approach I would have taken. If the goal is to just continue milking the existing user base, then it will have no effect.
Bringing folks back is them making weapons suck less again. I am definitely going to log back in on the 17th to try all the weapon buffs, see if any of the ones I had high hopes for are fun now that they can actually kill things. If it’s fun again I’ll grind out some super credits and get the warbond just like always. If it’s not fun enough I’ll go back to other games. Same as always.
I don’t fully agree with people’s idea of what the weapons should be to make it fun. Though I completely agree that your interest in the game is probably how a ton of people are with it now.
Helldivers is a more niche game than it was at first glance. The gameplay loop isn’t for everyone and specifically the gameplay loop is 10x better with 4 known friends in comms playing together.
I think the nerfs to weapons (flamethrower didn’t actually get nerfed, they just make flames actually work correctly and not penetrate literally everything so you can run around being master chief 1 man god army) actually made the game more like the intention: mid completion rate, success by the skin of your teeth, extraction extremely optional because the divers are just a part of the military industrial meat grinder so the loss of life doesn’t matter. That is what makes for all of the epic moments, not 1 manning level 9 bugs with flamethrower and a jetpack with relative ease.
The game just isn’t made to be as fun solo queueing sadly.
is also the natural progression of a PVE game. You have huge playtimes early on and it falls off hard after the first year when people get board. PvP games always retain players much much better (excl to big to die MMOs)