We have reached new levels of “remaster of game that already looks great and runs well”

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19 points

Its not the graphics that need a rework, its their quest syatem.

The side quests were tied to your overall level, meaning if you were overleveled, you could unlock quests to battles that were only explained way later in the main quest line. Also the Frozen Wilds expansion made more sense if you did them BEFORE the final quarter of the main story line, but the missions themselves were of a higher level than the endgame boss.

Regarding the main quest line, while its quality is noticibly much higher in Zero Dawn than the later game Forbidden West, the way they were structured meant that f you unlocked the extra dialogue (from talking to certain NPCs) out of order, the whole script felt a little jarring.

Tldr: the quest system of Zero Fawn needs a fuckton of polish, not the graphics

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1 point
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I’ll be honest, I played through HZD and liked it a lot, but I came away with a list of minor improvements that could have made the game better.

If anything, Forbidden West had all of those same problems and more, and it had a less interesting story. Just to talk about the quests, for instance, I found myself running in boring laps trying to get a particular resource to upgrade a particular weapon, repeating the same battle so many times that it became truly tiresome.

Then I finally upgraded the weapon… and found that by the end of the story I had a bunch of incompletely-upgraded weapons and armor that nevertheless left me so overpowered that the final boss fight was hilariously trivial. If I’d invested the enormous amount of grind to actually max out all the top-tier equipment, then the fight would have been even easier than that.

The franchise has a lot going for it, but they need to figure out their pacing.

Edit: Also, I definitely don’t need a pointless little board game. “Hey, you want to play Strike?” “Fuck no! I’m out here trying to save the fucking world! Fuck off with your minis!”

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10 points

Also most quests are just “talk to npc, use Batman Vision to follow a trail, kill enemy, return”

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4 points
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Also most quests are just “talk to npc, use Batman Vision to follow a trail, kill enemy, return”

This applies to a lot of games, even Witcher 3.

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3 points

Specially Witcher 3

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4 points

It’s got other strengths. Particularly the “kill enemy” part of that chain, on higher difficulties, at least.

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7 points

Agreed. HZD always felt like a game that was built around a story premise first and foremost, which sort of makes sense as that studio had never done a game like that before.

I remember an interview where they were struggling to shift gears from Killzone and looking for new ideas from among their staff when one of their devs pitched HZD’s premise. As a result, they approached making an open world action adventure game as complete noobs. This doesn’t excuse any of the poor design decisions. I was hoping they’d learn from their mistakes in FW, but they instead made the open world part somewhat better and then forgot to keep the focus on the main quest and characters in the process.

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4 points
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This. So much this.

Also, the one incharge of side quests needs a bloody promotion. The side quests quality in Forbidden West was overall as good as the MAIN quest quality in Zero Dawn.

The quest themselves (minus a few misses), the voice acting and mocap, the POLISH. swoon

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4 points

But do they have to remaster the game to fix that. No, they don’t. Just patch the game.

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