Larian is having trouble fitting Baldur’s Gate III on the Xbox Series S, the lower-priced and lower-powered console in Microsoft’s ninth-generation lineup.
I was looking up more information on why there’s such an issue getting BG3 on Xbox, and found this article with a lot more detail on the topic.
EDIT: The issue isn’t graphics or frame rate; it’s memory. The article goes into detail.
Are we ignoring the PC as a platform?
Topic title is “PS5 console exclusive” emphasis on “console”. On consoles, it will be a PS5 exclusive for an indeterminate length of time.
Of course yeah. But more often than not PC isn’t factored in when something is called exclusive or not because honestly PC and Consoles aren’t in competition in the same way consoles are with each other.
The Steam Deck really blurs the lines between PC and console. Modern consoles use AMD64/Radeon hardware and at least the Xbox consoles use a modified Windows OS. The Steam Deck uses AMD64/Radeon hardware and a modified Linux OS. Both feature a controller-focused user interface centered around gaming.
If you exclude the Steam Deck from the definition of “console” then a console is defined by its restrictive nature and limited selection of games.
If you include the Steam Deck in the definition of “console” then a console is defined by its controller-friendly and gaming-first design (as opposed to a general purpose PC).
I feel both definitions have merit.
I’m playing it on the Steam Deck, but it definitely has issues. Have to occasionally restart the game because it starts lagging or being able to interact.
I played it all weekend on my Steam Deck with no issues. I played it handheld for a while and docked on my TV for a while.