Larian is having trouble fitting Baldur’s Gate III on the Xbox Series S, the lower-priced and lower-powered console in Microsoft’s ninth-generation lineup.

I was looking up more information on why there’s such an issue getting BG3 on Xbox, and found this article with a lot more detail on the topic.

EDIT: The issue isn’t graphics or frame rate; it’s memory. The article goes into detail.

92 points

Are we ignoring the PC as a platform?

permalink
report
reply
35 points

Is the PC a console? No. So it can be ‘console exclusive’ on PS5.

permalink
report
parent
reply
9 points

No. If it were a PS5 exclusive it wouldn’t be released on the PC.

permalink
report
parent
reply
13 points

Topic title is “PS5 console exclusive” emphasis on “console”. On consoles, it will be a PS5 exclusive for an indeterminate length of time.

permalink
report
parent
reply
6 points

But there are certain titles that are only on PS5 and not PC?

permalink
report
parent
reply
6 points

Of course yeah. But more often than not PC isn’t factored in when something is called exclusive or not because honestly PC and Consoles aren’t in competition in the same way consoles are with each other.

permalink
report
parent
reply
2 points
*

Ghost of Tsushima is a PlayStation exclusive game (so far at least, fingers crossed it’ll come to PC soon), but God of War 2018 is a PlayStation console exclusive, small but important distinction

permalink
report
parent
reply
28 points

And kind of a console too lol with the steam deck

permalink
report
parent
reply
15 points

The Steam Deck is a full fledged Linux PC in a handheld format.

permalink
report
parent
reply
16 points

xbox one OS is windows 10 core. That doesnt make it “not a console”

permalink
report
parent
reply
8 points
Deleted by creator
permalink
report
parent
reply
4 points

and a console

permalink
report
parent
reply
3 points

The Steam Deck really blurs the lines between PC and console. Modern consoles use AMD64/Radeon hardware and at least the Xbox consoles use a modified Windows OS. The Steam Deck uses AMD64/Radeon hardware and a modified Linux OS. Both feature a controller-focused user interface centered around gaming.

If you exclude the Steam Deck from the definition of “console” then a console is defined by its restrictive nature and limited selection of games.

If you include the Steam Deck in the definition of “console” then a console is defined by its controller-friendly and gaming-first design (as opposed to a general purpose PC).

I feel both definitions have merit.

permalink
report
parent
reply
10 points

The Steam Deck is at least a console hybrid, and it works on that.

permalink
report
parent
reply
4 points

I’m playing it on the Steam Deck, but it definitely has issues. Have to occasionally restart the game because it starts lagging or being able to interact.

permalink
report
parent
reply
3 points

I played it all weekend on my Steam Deck with no issues. I played it handheld for a while and docked on my TV for a while.

permalink
report
parent
reply
1 point

Occasionally? Like more than 1 time during a play session?

permalink
report
parent
reply
26 points

Don’t want to sound arrogant, but most people here (including OP and the writers of the article) don’t seam to know much about video game development.

Because statements like “… Isn’t about graphics or frame rate; it’s memory” don’t make sense at all.

Because if you fast memory is to small you would either more often read from a slower memory which results in less frame rate or you would need to make the stuff that fill up your memory (most often textures) smaller (lower resolution) which “reduces graphics”

The article says something more business politics related: “Microsoft requires all games to run, feature-complete and without changes in quality or mechanics” on both Versions S and X. I’m not really believe this to be true because this would make the existence of more powerful X version completely pointless. However what I think can be the case is that Microsoft QA is forcing the studio to adapt the game for the series S before it could be published. This needs time. Since there is no low spec version for the PS5 there is no need for additional adaptations.

permalink
report
reply
31 points

Microsoft is OK with the S having a lower resolution and frame rate, that’s why it exists.

They aren’t OK with the X having a feature that the S does not, and that’s what’s blocking Baldur’s Gate 3. Split screen is possible on the X, it’s not (currently) possible on the S, that’s what they’re working on.

Removing split screen from both isn’t an option because the PS5 version supports it. The Xbox version would get murdered if they do it.

The reason why split screen doesn’t work on the S is, yes, due to the available memory. At it’s best, it has 8GB that runs 1/2 the speed of the X, + another 2GB that are so slow as to be essentially useless for gaming.

permalink
report
parent
reply
5 points
*

What could split screen bring that it will not work with the S memory? Because one object will not take up twice the space just because split screen. The texture of it will (hopefully) only loaded once for both screens.

What can change is the total amount of objects that are loaded into memory since the players can now be simultaneously on two different places.

So as a Developer you will need to find a way to get around this. Maybe by reducing the textures of the objects even more, so that you can load more of them in the same space. Or maybe by remove non essential object from the scene at all so that by default less object needed to be loaded. Also the screen is now half the size so maybe limit the field of view more to start loading in objects a little later.

What ever they decide to do, this will require additional steps that are only needed because MS want’s the game to be optimised for the series S.

From a Developer perspective I could understand if they maybe decide to ditch the Xbox release completely because of this additional workload needed.

Plus: if removing background objects from the scene in order to save memory is something that needs to be consistent on both S and X version because of MS policy, you will get “less graphics” on the X then what would be possible, just because the S exist… What completely undermines the complete existence of the X.

And of course non of this is just because split screen. This will most likely be true for every game on Xbox. It’s just that for most games it’s enough to cut resolution down for the S and leave the rest as it is.

permalink
report
parent
reply
13 points

That’s not the way split screen works.

Each view of the world requires that the entire visible world be loaded twice, so that it can be seen from each players perspective independent of the other.

If we go into a dungeon, I go left and you go right, it has to render both pathways simultaneously. In a single player or single screen two player game, it only has one path to consider.

permalink
report
parent
reply
5 points
*

BG3’s PC minimum specs list 4gb vram and 8gb normal ram. Assuming windows uses 3 gb, that’s 9gbs of total memory that the game needs. They could just use lower res textures when in splitscreen and be done with it, but I guess they want to compromise as little as possible

Edit: apparently Microsoft wants games to use less than 6 just in case someone tries to activate all background functions at once. That is indeed quite stupid.

permalink
report
parent
reply
10 points

That’s still more RAM than the S has available once you take system overhead into account.

https://www.tomshardware.com/news/xbox-series-s-suffers-from-vram-limitations-just-like-8gb-gpus

permalink
report
parent
reply
18 points
*

Because statements like “… Isn’t about graphics or frame rate; it’s memory” don’t make sense at all.

I get what you’re saying but it does make sense actually. The Series S has incredibly under-powered memory which has hobbled a lot of developers thus far. It’s the core reason why they can’t get split-screen working right yet. Framerate/graphics are more associated with GPU performance, which is not as big of an issue for the S. Everything bottlenecks on the very small, very weak memory they provided.

permalink
report
parent
reply
7 points
*

Nah, the specific issue they’re having is definitely a memory issue. Split-screen doesn’t really require that much more processing power, but it does need more memory, and preferably faster memory, to buffer everything.

permalink
report
parent
reply
23 points

Wait, there’s a split screen on Baldur’s Gate III? Normally I’d expect split screen games are for games with shorter gameplay loop, e.g. FPS, racing.

It’s kinda interesting that there’s a split screen couch co-op for a long sprawling RPG. Also doesn’t that make all the UIs and texts even more busy / cramped?

I just read that some people are trying out split screen. on steam deck, that’s wild.

permalink
report
reply
13 points

Larian already did excellent split screen in D:OS2 (Maybe also in other games, no idea). The controller UI is very different from the M+K one and split screen is only available with controller input.

permalink
report
parent
reply
9 points

Split screen really is the only way if the party can split up

permalink
report
parent
reply
3 points

Yeah, from what I understand Microsoft demanded 2 player co op splitscreen on one Xbox, which the ps5 can’t do either. The whole splitting the party up would be impossible and I bet they’d have to enforce close close proximity between pc characters to only render one environment at a time if they somehow pull it off going forward, and even then multi-zone on on xbox? which I think is unlikely as my 3 year old top end gaming rig barely gets 60 fps 2k ultrawide.

Anyone have any idea why Microsoft was so adamant about this?

Or is all that just bs and the Xbox can’t push it? All the peeps talking about the steam deck pushing it. Yes, but few are mentioning the settings @1280x720 @30 fps all settings on minimum.

permalink
report
parent
reply
13 points

BG3 should have split screen coop on PS5.

The problem with Xbox is that Larian couldn’t manage to make it work on Series S due to memory constraints. It takes a huge toll on memory if you allow two characters be on two parts of the map at the same time.

Microsoft wants Series S to be a cheaper 1080p option of Series X. Any game Series X can play should Series S also play with lower visual fidelity. This turns out to be a flawed dream by the looks of it.

I don’t think Microsoft will abandon this cheap 1080p console vision just because of one game, but they might need to if more games start to drop Xbox support due to this.

permalink
report
parent
reply

MS probably wants to make sure that Series S doesn’t end up missing out on games or getting subpar experiences, given they promised their customers that it’s the same as an X just at a lower resolution. You can see how they want to avoid outcomes like Series S being confined to lower player counts, smaller maps, or other game-restricting features.

But they’ve painted themselves into a corner in this case. Split screen requires rendering the whole game twice, which the S isn’t powerful enough to do. It’s also probably a feature few players will actually use.

Seems like this case should be an exception to the parity requirements.

permalink
report
parent
reply
4 points

I haven’t tried it with BG3 yet, but split screen on Divinity Original Sin 2 allowed the party to fully split up and go wherever they wanted.

I would assume it’s the same in BG3

permalink
report
parent
reply
18 points

Okay so after seeing the bot TLDR and the other comments, I actually went and read the article. It’s a bit wishy washy as to why and mentions RAM could be the issue for S consoles.

When I read the headline I thought it meant it was also not viable for PCs either, which doesn’t seem to be the case at all. Most PCs have at least 16GB ram these days.

Why are people upset at all? I don’t get it. I actually think this is good, it will either force Microsoft to change their policy with consoles and/or release a line that can compete with PS. Or else. Meanwhile PC is still an option.

permalink
report
reply
Deleted by creator
permalink
report
parent
reply
9 points

It’s been a while since I did Xbox memory mapping (One X) but IIRC there is approx 2GB of ram withheld by the system, and then an additional one or two can be recalled by the system for the purposes of running things like background downloads, party chat, video chat. That means that when your game goes to cert it’s checked to be performant under max OS load; so 6GB. This causes lots of issues (and is a pain as even MS’s analytics indicated this was a use case that appeared almost never. From what I have heard since, these TCRs/XRs/FTCs having changed much.

permalink
report
parent
reply
7 points

When I read the headline I thought it meant it was also not viable for PCs either, which doesn’t seem to be the case at all. Most PCs have at least 16GB ram these days.

Also keep in mind that PC doesn’t have unified memory. So there’s usually at least 8GB of VRAM in addition to whatever amount of main memory you have.

permalink
report
parent
reply
6 points

I don’t think anyone is upset? Xbox players are of course disappointed because they want the game but Larian have been totally fair and upfront about everything.

Microsoft should really re-evaluate their policies here though I agree. I feel like split screen could be an exception to the rule specifically.

permalink
report
parent
reply
5 points

I think the wording “console exclusive” is becoming quite wide spread, but for the avoidance of doubt, in the headline, I’d have avoided it perhaps.

permalink
report
parent
reply
14 points

I’ve been debating which console I might want to get for awhile now and this may have been the final straw pushing me towards the PS5. Haven’t been this excited about this game in a long time and there are several other exclusives that look amazing too.

permalink
report
reply
11 points

I’ve been an Xbox Guy™ since the 360 launched, but I have a PS5 this generation. I don’t want to shill it too hard but the exclusives are great, I’m glad I switched.

permalink
report
parent
reply
7 points

I mean the whole point that xboxers were making when the ps5 was released was ‘but gamepass!’. Now that ps also has their ‘game subscription’, I do not really see the appeal of an xbox, especially if you also own a pc. PS has exclusives, xbox does not - at least not ones I’d be interested in and couldn’t play on PC.

permalink
report
parent
reply
2 points

If you have PC/Deck and want a console, then PS5 is the way yeah.

permalink
report
parent
reply

Gaming

!gaming@beehaw.org

Create post

From video gaming to card games and stuff in between, if it’s gaming you can probably discuss it here!

Please Note: Gaming memes are permitted to be posted on Meme Mondays, but will otherwise be removed in an effort to allow other discussions to take place.

See also Gaming’s sister community Tabletop Gaming.


This community’s icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.

Community stats

  • 2.6K

    Monthly active users

  • 2.3K

    Posts

  • 36K

    Comments