Games should not follow inflation at all?
N64 games were 50$ in the 90s, more limited releases (Ogre Battle 64 for example) were 60$.
Games pricing has stagnated, that’s good for the consumers but bad for smaller developers…
Surely the difference in overheads involved in physical vs digital would mean profits are increasing at a higher rate then sale price
Not really.
Optical discs are dirt cheap. This old answer from Quora says physical media (disc, case, artwork, inserts, etc) accounted for $2-$5 of the cost of a game.
So that’s like a 2.5 - 7% margin on a $70 game… an extra 7% profit margin at the high end is pretty significant
If you’re going to count in inflation then I’m going to count in the poor quality of those games
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The medium games came in were more expensive
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The gaming audience was much smaller
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Games were only sold in stores
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If you add all the season passes you’re paying the same or even more with further microtransactions
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Games in general now have a longer shelf life
AAA games in my country have been 69,99€ since the PS3 launch and now they’re asking 79,99€. It’s true development costs have ballooned, but I just don’t think that’s a good price/time ratio and rarely do I buy games over 15€. I really don’t mind waiting a couple years.
Bad price/time ratio? I don’t know many hobbies where you’ll spend that kind of money for 100h+ of enjoyment…
You can buy musical instruments for that price software or hardware synthesisers, for example.
But that’s exactly the point, I’d rather pay double, triple, quadruple for something I know I’ll use for hundreds of hours (a monitor, a new keyboard, a Steam Deck) than 80€ for a game that will last me 12 to 30 hours (I only play offline story-based games).
Even if I considered game X, there are decades worth of games availabe for under 10€ that I would rather get now or buy a Humble Bundle while waiting for a sale.
The issue becomes of all publishers start to follow Nintendo’s model and not dropping the prices much.