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14 points

Games should not follow inflation at all?

N64 games were 50$ in the 90s, more limited releases (Ogre Battle 64 for example) were 60$.

Games pricing has stagnated, that’s good for the consumers but bad for smaller developers…

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1 point

If you’re going to count in inflation then I’m going to count in the poor quality of those games

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3 points

Rose tinted glasses.

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0 points

K

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10 points
  1. The medium games came in were more expensive

  2. The gaming audience was much smaller

  3. Games were only sold in stores

  4. If you add all the season passes you’re paying the same or even more with further microtransactions

  5. Games in general now have a longer shelf life

AAA games in my country have been 69,99€ since the PS3 launch and now they’re asking 79,99€. It’s true development costs have ballooned, but I just don’t think that’s a good price/time ratio and rarely do I buy games over 15€. I really don’t mind waiting a couple years.

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7 points

Bad price/time ratio? I don’t know many hobbies where you’ll spend that kind of money for 100h+ of enjoyment…

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5 points
*

You can buy musical instruments for that price software or hardware synthesisers, for example.

But that’s exactly the point, I’d rather pay double, triple, quadruple for something I know I’ll use for hundreds of hours (a monitor, a new keyboard, a Steam Deck) than 80€ for a game that will last me 12 to 30 hours (I only play offline story-based games).

Even if I considered game X, there are decades worth of games availabe for under 10€ that I would rather get now or buy a Humble Bundle while waiting for a sale.

The issue becomes of all publishers start to follow Nintendo’s model and not dropping the prices much.

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13 points

Surely the difference in overheads involved in physical vs digital would mean profits are increasing at a higher rate then sale price

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3 points

Not really.

Optical discs are dirt cheap. This old answer from Quora says physical media (disc, case, artwork, inserts, etc) accounted for $2-$5 of the cost of a game.

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1 point

So that’s like a 2.5 - 7% margin on a $70 game… an extra 7% profit margin at the high end is pretty significant

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2 points

And selling on steam costs 30%

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9 points

Maybe, development cost hasn’t gone down though, not one bit!

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