Imagine whining about how people prefer to play good games that work on launch.
Yeah, to the OP in the posted tweet… I did put a lot of thought into it. If a game that’s just $60 can do this, then all new games are measured against it. Go compete. If your business model is outdated, convince your investors to change or be downgraded to B tier game dev.
Don’t come me, the consumer, complaining about your poor ability to hedge business markets. You saw BG3 in early access for 3 years, you knew it was coming.
From what I gather, there is a real fear in develper spaces that executives will take the wrong lessons from BG3. They will want the same scope, choice, narrative, & mechanics but through crunch, shutting down smaller projects, & homogenized visual & narrative focus. IE all the shiny bits without the time, work culture, & creativity that came with creating BE3. It isn’t developers just being pissy this is their way of trying to stop their idiot boss from ruining their current project or making massive projects without enough time or staff.
So the answer is for the ones who make nice things because of a nice system they have to just stop because the other crabs can’t get out of the bucket. Maybe their beef should be with their idiot boss, not with the guys who do the work.
Whatever happened to companies learning from other’s successes instead of trying to keep others down?
The above post isn’t saying that Larian or other devs shouldn’t make games like BG3. It’s saying that we shouldn’t expect the massive amount of content and options in BG3 for every game
That’s because these executives don’t care about learning. They want examples that they can use to rationalize their shitty decisions.