380 points

Uhh… today’s AAA studios have THOUSANDS of employees, hundreds of millions of dollars in budgets, and huge IPs on which to draw. Elder Scrolls, Fallout, Assassin’s Creed, Diablo, Warcraft, Mass Effect, Dragon Age… these studios have VASTLY larger resources than Larian. Like, an order of magnitude larger. This is gaslighting and whining. I’m not having it. Do better, AAA devs. Do a lot better.

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82 points

That’s why their games suck. Smaller teams and budgets make better products.

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54 points

It’s really not the team size, but rather the management that comes with it.

The devs aren’t the problem 99% of the time.

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-3 points

Well I wouldn’t say that exactly. GTA 5 had a huge budget and a huge team and it’s objectively a better product if you compare the two (which is only to say they’re both great games but the bigger budget game has and does more).

It’s a matter of the motivations of the developers and their financial backers. If your goal is to make an ok game that maximizes profit focused mechanics, most of these AAA developers are hitting the mark perfectly. If your focus is to make a good game like it seemed to be with the BG devs, they absolutely hit the mark and are being rewarded for it.

This is just a reminder to an industry that is trying to tell us that pay to win mechanics are the standard that they do not in fact get to dictate what those standards are. We do. If a game is shit people will abandon it even if you poured millions into that product. The recent battlefield game is a prime example of this. Even something as guaranteed as a new battlefield game isn’t enough to overcome a shitty leadership team emphasizing the wrong things. The community bailed on their product and they’ll never get them back. All those millions in guaranteed revenue are gone forever.

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20 points

GTA 5 does not look like a better product to me.

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1 point

This is just a reminder to an industry that is trying to tell us that pay to win mechanics are the standard that they do not in fact get to dictate what those standards are. We do.

Quoting for emphasis. We control the purse, we have the voting power of the wallet.

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57 points

Not AAA devs, they’re doing what they can. The problem is with the AAA CEOs

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2 points

💯

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1 point

When I read ‘AAA devs’ in this context I see it as ‘AAA game development companies’ not programers and artists working in them.

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-1 points

Not AAA devs, they’re doing what they can.

Blaming consumers, in this instance. You could well be right that the problem is internal but in that case that’s where it needs to solved. Or if they want to get the support of consumers, be honest with their reasoning. Crying that the expectations of consumers are too high doesn’t help at all. It just makes them seem out of touch with reality.

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3 points

Blaming consumers

No, blaming CEOs and the c-suites

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16 points

The Divinity games are some of my favorites ever made. It makes me giddy that BG3 is doing so well to embarrass big companies 😂

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3 points

This is partly why I ponied up full price.

I want more games from Larian.

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1 point

I bought the game 4 times.

Twice for me, and a copy for 2 of my friends.

Pretty cool seeing one of them log a ton of hours in it after working. Like, I gave them that happiness :')

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7 points

They’re scared. There’s no excuse anymore. And people have become aware of it.

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5 points

Elder Scrolls, Fallout, Assassin’s Creed, Diablo, Warcraft, Mass Effect, Dragon Age… these studios have VASTLY larger resources than Larian.

I wouldn’t be surprised if the team that worked on Skyrim was significantly smaller than the Larian team that worked on BG3.

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6 points

Perhaps? But Skyrim is also 12 years old. Whatever team is working in Elder Scrolls 6 is certainly not smaller than Larian’s.

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5 points

Skyrim had under 100 employees.

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3 points

IMO the most important distinction is a game that puts play experience first vs profit.

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178 points

I have no problem if games reached this via a similar model that Larian used here (lots of experienced staff, pre-built systems, 6 years of development, 3 years of expertly done early-access with a highly engaged player base) but they’re not going to. They’re going to implement more crunch, more abuse, more destruction of the few people who want to work in games in order to get there. And that’s where I have the issue.

I want shorter games, with worse graphics, made by people who get paid more to do less. Because that’s what’s needed to make truly great games. People who are passionate, not burning themselves out just to barely make deadlines, make great games.

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43 points

Sir… Socialism is already ruining this nation.and you are daring to propose communism?!

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40 points

Sorry, I’m neurodivergent. Can’t tell if this is sarcasm.

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41 points

I’m not the person you’re responding to, but the post looks sarcastic to me. Have a good day!

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23 points

Not the person who said it, but yes, it’s sarcasm

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4 points

I’m neurodivergent

Godsdamned illithids

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33 points

I want shorter games, with worse graphics, made by people who get paid more to do less.

Honestly that’s an excellent summary.

Don’t get me wrong BG3 is probably one of the best games I’ve ever played and I eventually want BG4 or whatever expansion/spin-off/sequel they want to make. However I waited 23 years between BG2 and BG3, I don’t want to wait that long again, but I can wait.

But to your point I want good games. I don’t need 100+ hour adventures. In general I don’t want 100+ hour adventures. Those should be rare. I want games that I can finish (at a casual pace) in a weekend or two.

Portal 1? Braid? Both are short puzzle games that are absolutely fantastic.

Stanley Parable? Gone Home? Excellent story games. You can beat them in about as much time as it takes to watch a movie.

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13 points

It’s disappointing that AAA studios don’t recognize this. I don’t want a bloated game that takes 300 hours to experience most of it. I don’t want a giant map. I want a good game. I want a small map filled with life, not a large one with soulless procedurally generated dungeons.

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2 points

I’m just putting it out there that I have finished almost 3 different playthroughs and I would 300% purchase DLC.

If the initial game is a full game and satisfactorily so, I would gladly fork over more money for additional content.

DLC is not inherently bad. It’s just the way most companies have done it is.

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21 points
*

What’s particularly notable about this well above average gaming year is that the clearly top two games so far aren’t using state-of-the-art graphics.

Given how messy PC gaming has been lately, with a recent history of GPU shortages followed by an underwhelming new generation and some very poor game optimization, I wouldn’t mind seeing a trend of game development slowing down on graphics tech for a bit.

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9 points
*

We have to go back!

But also legitimately. Like remember how good games would get near the end of a console’s lifecycle? Then a new console generation would drop and the games would look sharp, but also a bit wonky, until enough years has past, and thennn… another new console generation would drop, and the constraints would disappear again. Always too soon, I thought - just as the games were getting truly good again!

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3 points

Heh, yes, I still have fond memories of the late 16-bit generation and early fifth-gen games that didn’t get on board the 3D bandwagon. Sprite-based games started to look mighty sexy until everyone decided that untextured polygons were the way to go for a while. 😑

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2 points

Educate a pleeb here, I’ve been out of the gaming loop. What’s the notable exceptions of great games this year and what two that are not state-of-the-art graphics do you mean?

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7 points

This thread’s on Baldur’s Gate 3, that’s one of them. I should have specified the other of the two most highly-rated games this year; it’s The Legend of Zelda: Tears of the Kingdom. Both games are more or less running last-gen graphics tech and are ahead of the pack on review scores. Zelda looks good for a Switch game, though.

You could probably ask a dozen gaming enthusiasts and get a dozen different answers on why this year has been exceptional. I’d say it’s because we have a lot of big releases from venerable franchises arriving all in the same year (Baldur’s Gate is one, plus Diablo, Final Fantasy, Harry Potter, Resident Evil, Star Wars, Street Fighter). There are hits from new IPs like Cassette Beasts, Dave the Diver, Hi-Fi Rush, and maybe Starfield in a few weeks if it’s not a disaster.

It’s a nice mix of old and new worlds and plenty of surprises. On top of all that, it’s only August. I think there’s a sense that the industry is starting to leave the pandemic behind, too.

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12 points

I don’t think demanding quality games is inherently at odds with wanting studios to not abuse their workers. What we really should support is broad labor protections and labor unions for developers. Because clearly the AAA studios don’t need the excuse of high demand for features from gamers in order to abuse their people since they have been doing that for years while churning out trash titles.

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5 points

Completely agreed. The issue is that gamers™ aggressively advocate for better quality, and do not care about workplace abuse or worse products with more features. This creates the current feedback loop we have where games that are longer, have flashier features, and aren’t finished at launch.

Labor unions and protections would be excellent, but isn’t something that I, a non-game developer, can do much to advance, besides avocation.

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3 points

and do not care about workplace abuse

I think the recent ActiBlizz situation proves that one incorrect.

Not saying that 100% of Gamers care, just saying it’s not 0% of Gamers who care.

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137 points

Why are they getting so much attention for it?

Nintendo does the same with BoTW and ToTK. Long dev cycles that releases a functional game without micro-transactions.

FromSoft does the same with most of their games. Where people actually beg them to release DLCs.

But no… it’s Larion they seem to go after.

Nintendo is huge. FromSoft has their own cult. But Larion? What’s can they blame there? Nothing. Most big studios that bitch about this is larger than Larion. Maybe because they are more scared that if Larion can do it. There’s no excuse anymore.

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45 points

Most of the Sony exclusives are the same. God of War, Spiderman, Ghost of Tsushima.

Just solid AAA single player games, no nickel and dime bullshit.

Every F2P model is predatory as fuck, and relies on taking advantage of whales over a prolonged period.

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18 points

…but I paid full price for D4 and still got a half baked game with an invasive in-game shop.

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32 points

Not to victim blame, but if you looked at everything Blizzard have done over the last 10 years, and thought “maybe this one will be different” then perhaps the problem is you.

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7 points

Don’t forget the battle passes.

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4 points

I’m as frustrated with D4 as the next guy, but I’d hardly call their in-game shop invasive. Their MTX has been minor and cosmetic thus far. There are far better examples including one within the Diablo universe.

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4 points

Dota 2 did it really well, it was and still is an amazing game, and you couldn’t pay to get any gameplay advantage.

I sank a lot of money into it just to support such system.

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39 points

I think it’s due to the little guy making a huge wave that other people don’t feel they’re “allowed” to make. These other devs work on “AAA” companies working on big name titles from studios everyone has heard of so. But now a small, indie studio comes along with a grand slam and they don’t like it kind of makes them look bad by comparison. Showing you can release a big complex game without it being an absolute buggy mess, doesn’t need microtransactions, doesn’t need to sell millions of copies to be considered a success, and isn’t just a copy paste of the previous game with a handful of modifications made to slap a new “FOR SALE” label on it…

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24 points

But now a small, indie studio comes along with a grand slam and they don’t like it kind of makes them look bad by comparison.

Larian is similar in size, if not significantly larger, than Bethesda when they made Skyrim.

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17 points

Less established though. I’d say that Larian wasn’t on most gamers’ radar until Divinity Orginal Sin 2.

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7 points

“AAA” in price tag only.

(Content may vary. Please purchase premium battle pass to see more details.)

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4 points

You’re not referring to Larion as a small indie studio right? They are not a small indie studio.

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30 points
*

I think the “problem” for those people is that the game broke out of its bubble. nintendo, from soft and also larion up until now all had their own bubble of fans. Larion broke that mold and even people who have nothing to do with the genre celebrate it.

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1 point
*

Critical mass has been achieved.

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20 points

I agree with you, thing is: Nintendo produces Nintendo exclusives, so it doesn’t affect the gaming space as much as other games might

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19 points

I personally think this is because gaming journalism isn’t real journalism. They don’t actually care, they just want clicks and perceived relevancy when people repost their tweets to reddit

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6 points

“They don’t actually care, they just want clicks and perceived relevancy when people repost their tweets to reddit”

Kinda sounds like real media to me then lol they all suck if they’re major corporate media.

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1 point

A lot of journalists do care, but they also have a job to do and a boss that tells them which articles to write.

Like I don’t care about whatever business my company is competing in, but I’ll keep working for them because they pay me.

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2 points

but I’ll keep working for them because they pay me.

That’s just it, you can move to a different company that has a better working situation in environment. You just have to be a brave enough to fight the inertia that keeps you where you’re at.

And in fact, if you want your salary to steadily increase over your career, you’re supposed to move from company to company every couple of years.

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18 points

There was plenty of distaste for Elden Ring when it came out – devs at Ubisoft I believe ridiculed how the UI wasn’t informative and such.

I think AAA studios are terrified because they’re seeing just how much consumers value quality over quantity and MTX bullshit. Games that should be in self contained bubbles are now hitting mainstream and becoming absurdly popular.

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14 points

Lmao Ubisoft of all folks should shut the fuck up about UI, they are literally the source of the meme about cluttered and overly complicated UI. If Ubisoft is complaining about a UI I have to automatically assume it is a good UI.

Also, if AAA developers have been paying attention for the last decade, they would know that consumers have valued quality and shown disdain for MTX since MTX started becoming pervasive. MTX overall can generate a lot of revenue, but it isnt sustainable, hence why there is always some sort of FOMO characteristic included with the MTX system, making things limited time and constantly shovelling low effort “new content” to fill out the MTX system.

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2 points

They’ve been working for almost a generation now on changing the mindset of gamers as to what they should expect from a game, and here comes a really good game from a little known studio doing exactly what games used to expect before the mind changing was attempted.

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3 points
*

The lesson here is you can trust most big Japanese publishers/developers and it’s the opposite for American/European ones. Christ, Death Stranding was almost ruined by all the “subtle” product placements they put

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2 points

Kojima got away with his product placement in mgs3 because nobody in the west knew calorie mate was a real product lol.

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119 points

Would it be so bad if games didn’t have insane budgets? Most of my favorite games from the past decade are from small studios operating on pizza and hope.

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49 points

BG3 did have a pretty huge budget though. I would totally be fine if games took notes from BG3 but reduced scope a lot. Bioware used to make games similar to BG, but they stopped and now make garbage. The idea other studios can’t make similar games is wrong. They can’t make games this big usually though without publishers telling them they need to include microtransactions and other bullshit.

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68 points

BioWare didn’t just make games similar to Baldur’s Gate, they created Baldur’s Gate.

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5 points

Yep, you’re right. I didn’t realize they were a studio at that point. Yeah, they have no reason to complain about new expectations. They could have created BG3 if they had kept doing what they were known for, but EA and the money were too good…

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4 points
*

Wasn’t that Black Isle? Or had they already evolved into their future downfall? It’s been a hot minute since I’ve last looked at BG credits.

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36 points

Lower budgets would probably be better. High budgets mean high risk, developers and publishers try to minimize that risk and you get bland games that try to cater to too many tastes. Movies suffer from the same problem. They get budgets in the hundreds of millions and you wonder what they spent it all for.

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25 points

High budgets are killing the film industry. In the case of gaming, it plays a factor, but greed is probably the main issue. Most big budget AAA games in the past made large amounts of money even if they didn’t have universal appeal. Because companies realised that they could make large amounts of money off loot boxes, microtransactions, cash shops and battle passes, they started trying to funnel players into games, mainly so that players would buy things. That’s one of the main reasons the AAA industry is getting worse: games need to appeal to as many as possible, while coming out as fast as possible, all so that players will buy the overpriced in-game items endlessly shoved in players’ faces.

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6 points

I love me some good AAA games and want them to stick around. But I think it would be much better if they were a bit fewer and further between, and the big studios shift to more regular AA games, and give their devs chances to do some more oddball stuff with even lower budgets. More expiremntation and risky projects can only enrich the industry.

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11 points
*

I can’t remember who it was. A famous actor, anyway. They were talking about what’s happened with movies. There’s nothing in the middle.

It’s either $100m+ or less than $3m. Either it gets a big producer and they pump so much money into it that it must be safe because it can’t lose money. Or is a small producer doing it for the love, but a small budget doesn’t go very far. The risky narratives done well would be funded somewhere between the two extremes but it’s just not how it’s done anymore.

In a strange way, to get more money in for the riskier productions, we need to get the money out of Hollywood. Can’t see it happening, myself.

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3 points

You can’t? We just had a summer filled with high-budget flops, and now both the actors and the writers are on strike meaning that the studios won’t be able to recoup their losses any time soon. Add the reduced to non-existent theatre turnout in the first couple of years of the decade due to COVID and there’s been a hell of a lot of money “getting out of Hollywood.”

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6 points

Yep. The final fantsay series was a bunch of lads in an attic. Now those lads are legends… with a fantasic legacy. Yet I’m still waiting for ES5 and GTA 6…

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4 points

from small studios operating on pizza and hope.

And that’s how it started.

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1 point
*

You could give studios unlimited budgets and they’d still complain they don’t have enough time / money to get things right. The rhetoric is that “games are just so complex nowadays” and that justifies their 4/5/6 year development periods.

I’m not seeing the complexity that warrants that type of long development period. The visual fidelity on some games is impressive, but is it actually worth that 5 year dev time?

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111 points

Imagine whining about how people prefer to play good games that work on launch.

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53 points

From what I gather, there is a real fear in develper spaces that executives will take the wrong lessons from BG3. They will want the same scope, choice, narrative, & mechanics but through crunch, shutting down smaller projects, & homogenized visual & narrative focus. IE all the shiny bits without the time, work culture, & creativity that came with creating BE3. It isn’t developers just being pissy this is their way of trying to stop their idiot boss from ruining their current project or making massive projects without enough time or staff.

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23 points

That’s because these executives don’t care about learning. They want examples that they can use to rationalize their shitty decisions.

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4 points

They want money and everything else is ammo to use in that pursuit.

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12 points

So the answer is for the ones who make nice things because of a nice system they have to just stop because the other crabs can’t get out of the bucket. Maybe their beef should be with their idiot boss, not with the guys who do the work.

Whatever happened to companies learning from other’s successes instead of trying to keep others down?

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8 points

The above post isn’t saying that Larian or other devs shouldn’t make games like BG3. It’s saying that we shouldn’t expect the massive amount of content and options in BG3 for every game

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3 points

It isn’t developers just being pissy this is their way of trying to stop their idiot boss from ruining their current project or making massive projects without enough time or staff.

Unions.

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11 points

Also releasing on PC first is practically unheard of. It’s usually the afterthought platform if it gets a release at all.

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6 points

Yeah, to the OP in the posted tweet… I did put a lot of thought into it. If a game that’s just $60 can do this, then all new games are measured against it. Go compete. If your business model is outdated, convince your investors to change or be downgraded to B tier game dev.

Don’t come me, the consumer, complaining about your poor ability to hedge business markets. You saw BG3 in early access for 3 years, you knew it was coming.

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