From what I gather, there is a real fear in develper spaces that executives will take the wrong lessons from BG3. They will want the same scope, choice, narrative, & mechanics but through crunch, shutting down smaller projects, & homogenized visual & narrative focus. IE all the shiny bits without the time, work culture, & creativity that came with creating BE3. It isn’t developers just being pissy this is their way of trying to stop their idiot boss from ruining their current project or making massive projects without enough time or staff.
That’s because these executives don’t care about learning. They want examples that they can use to rationalize their shitty decisions.
So the answer is for the ones who make nice things because of a nice system they have to just stop because the other crabs can’t get out of the bucket. Maybe their beef should be with their idiot boss, not with the guys who do the work.
Whatever happened to companies learning from other’s successes instead of trying to keep others down?
The above post isn’t saying that Larian or other devs shouldn’t make games like BG3. It’s saying that we shouldn’t expect the massive amount of content and options in BG3 for every game
My bad, I have interpreted it as apologetic for the people yelling at Larian for ‘ruining it’ for everyone.
I agree that we should not expect this sort of quality from everything, after all Gauss’ curve applies universally and this is quite far from the mean as I see it. We would just maybe like… less shite.
But it’s not like Larian are the first to raise the bar. I remember the days when Blizzard was an awesome company. Then I remember Bethesda being awesome. Now it’s Larian on the spotlight. I may not have followed the news back when the others were good, but I don’t remember such attitudes around as mentioned in the original post, to basically discredit instead of leaving it alone.