Heh, yes, I still have fond memories of the late 16-bit generation and early fifth-gen games that didnβt get on board the 3D bandwagon. Sprite-based games started to look mighty sexy until everyone decided that untextured polygons were the way to go for a while. π
Always preferred Duke 3D to Quake. The later is way more sophisticated from the technical standpoint (though Build does allow some neat tricks) but Duke is just so vibrant and fun. Destructible environment, original weapons, large enemy variety and proper bosses⦠Meanwhile Quake is just⦠brown.