Good point. And itβs a lot easier to accept βfailureβ (there could still be something learned in a game that doesnβt quite hit the mark) if the budget isnβt astronomical.
There are games like FFXV that get quite creative on a big budget. (Not sure if itβs AAA.) I enjoyed that game but some of the novel features bugged me a little bit and they skimped on some important features, I thought. Maybe thereβs a better formula for trialling novelty than an all or nothing approach.