You are viewing a single thread.
View all comments View context
31 points
*

I got to play D&D in my first meaningful multi-session way this year.

I loved how much I got tossed around for trying to use tricks and the like instead of combat.

We also did a one-shot of Alien. I crashed the ship right away, failing like 5 roles to ease the damage, and then in our first encounter died to shrapnel while hiding in a bush. A player left early so I took theirs over and was the only player to die at all, and twice.

I love a DM who isn’t pushing me to fail but also isn’t going to have the NPCs not take logical steps. It was some of the most fun I’ve had.

permalink
report
parent
reply
12 points

Oh most definitely. I don’t want my players to fail (if I can help it) and generally try to reward creative thinking, but also want their victories to be earned and not just fudged rolls or suddenly dumb NPCs.

I think where the line gets crossed is when they’re doing actions their character would never do, or they’re trying to poke holes in the set without a clear goal. I usually ask additional questions to see what they expect to happen (in case they are playing 4D chess), but sometimes they’re just trying to cause chaos, in which case I got to pull them aside and give them the talk.

permalink
report
parent
reply

RPGMemes

!rpgmemes@ttrpg.network

Create post

Humor, jokes, memes about TTRPGs

Community stats

  • 4.7K

    Monthly active users

  • 1.5K

    Posts

  • 24K

    Comments