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Justdaveisfine

Justdaveisfine@midwest.social
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Oh most definitely. I don’t want my players to fail (if I can help it) and generally try to reward creative thinking, but also want their victories to be earned and not just fudged rolls or suddenly dumb NPCs.

I think where the line gets crossed is when they’re doing actions their character would never do, or they’re trying to poke holes in the set without a clear goal. I usually ask additional questions to see what they expect to happen (in case they are playing 4D chess), but sometimes they’re just trying to cause chaos, in which case I got to pull them aside and give them the talk.

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How many wishlists is that?

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In my experiences, every time someone does something incredibly bold like that, they get mad their actions have consequences.

I think some people really just want a DM to roll with their shenanigans all the time.

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I think Eboshi is actually evil, but she’s charismatically evil so it comes off different.

She allows her own people to be bombed, she abandons the wounded from her caravan, and she’s effectively tricked the lepers into working to death for her. She could have given up on the forest spirit many times, but left irontown under siege so she could have a chance at killing a god.

She only cares about her people so long as they’re empowering her. She listened to Ashitaka talk balance but the minute he went to enforce it, she tried to kill him.

Every time she apologizes and says she will do better, and people forgive her, but she doesn’t actually change her ways.

I think this is why Ashitaka ultimately stays in the town - To basically keep her on the path and to her word. (I don’t recall if he literally says that)

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You can report the video.

But to be blunt, I wouldn’t really worry about it. Most people don’t pirate, and trying to chase pirates down isn’t exactly going to convert them to paying customers as they’re not the type to buy it anyways.

Do frequent smallish updates to add QoL options, bugfixes, etc. (As you should be anyways) This will make the store version superior and making pirated copies obsolete and require new versions to keep up. Obviously additional Steam features are valuable here too as you don’t quite get those in alternate versions.

I’ve demoed my games at conventions and had people tell me to my face that they’re going to pirate my game. I’d offer them a free key instead and one guy said he’d prefer to pirate it, so idk some people are just extra.

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I’ve played enough RimWorld to know I wouldn’t be totally ok in any of these scenarios.

All it takes is a random bug bite or infection and home meds just won’t be enough.

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Its hard lol. I rarely take pride on positives and mostly dwell on the negatives. Not good or healthy but what are you going to do.

Flaws are hard. I’ve gotten some pretty brutal review smackdowns for things that were largely out of my control, or things I was aware of but couldn’t fix in a satisfying way, and that just feels awful.

But on the flip side I got reviews that pointed out issues I had never seen or even noticed, or worded it in a way that clarified the issue, and those are helpful.

All you can really do is remember the dev is human at the end of the day. Full of flaws and likely jumped on a project too ambitious for their own good.

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I’ve seen similar. Whole two story office building’s wifi got knocked out by some big ol’ 1960s microwave.

No one could figure out why the wifi kept going down during lunch.

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