It’s not even a close comparison, Nintendo games look like ass because they have a max resolution of 1600x900 and 30fps, add in the texture resolution of things in game as well and it’s obvious why PC games often run “worse” also…
Did you account for the fact that Nintendo was developing for massively underpowered handheld hardware? And not significantly more powerful Xbox Series consoles? And actually made their games to fit the strengths and limitations of their target hardware?
They have one console they release on instead of the literally millions of possible different PC configurations.
You would have a point…if Starfield ran with decent performance on even the Xbox Series X. You know, the target platform?
It does run well, at 30fps like they specified, I’m not sure what performance issues being reported youre looking at
…the fact that it has to run at 30fps on powerful hardware despite having nothing to show for it?
To put it another way, how the fuck is it not targeting 60 on the Series X? I could understand it for the Series S, but there is little to no fidelity improvements on show like they said there’d be.
Have you literally not seen the game? It is quite pretty at higher settings
Digital Foundry built a PC using the Series X CPU and a similar level GPU and couldn’t get a stable 60 across the whole game.
Most the original comments were about bugginess, which is just bad programming, hence the lack of polish