At least at low levels. Every combat so far was absolutely carried by our parties fighter just beating the enemies into a pulp :)

You are viewing a single thread.
View all comments View context
21 points

This is incorrect. The magic user kits are generally fine and if the mages just stick to damage spells they are probably mostly in line with other classes for damage (worse single target, better aoe). But there are a lot of spells that are fairly game breaking when you move outside of damaging ones.

permalink
report
parent
reply
-4 points

They’re not game breaking if you correctly read the rule and prepare a bit against them.

permalink
report
parent
reply
6 points

Needing to cover half the world in antimagic fields is a sign that it is, in fact, too strong.

permalink
report
parent
reply
-1 points

Only an idiot needs anti-magic fields to fight magic.

permalink
report
parent
reply

RPGMemes

!rpgmemes@ttrpg.network

Create post

Humor, jokes, memes about TTRPGs

Community stats

  • 3.8K

    Monthly active users

  • 1.2K

    Posts

  • 20K

    Comments