At least at low levels. Every combat so far was absolutely carried by our parties fighter just beating the enemies into a pulp :)
21 points
This is incorrect. The magic user kits are generally fine and if the mages just stick to damage spells they are probably mostly in line with other classes for damage (worse single target, better aoe). But there are a lot of spells that are fairly game breaking when you move outside of damaging ones.
-4 points
They’re not game breaking if you correctly read the rule and prepare a bit against them.
6 points
Needing to cover half the world in antimagic fields is a sign that it is, in fact, too strong.
-1 points